mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 20:07:53 -06:00
refactor: huge refactor into node/graph-based movement system
This commit is contained in:
274
src/entity/graph.rs
Normal file
274
src/entity/graph.rs
Normal file
@@ -0,0 +1,274 @@
|
||||
use glam::Vec2;
|
||||
use smallvec::SmallVec;
|
||||
|
||||
use super::direction::Direction;
|
||||
|
||||
/// A unique identifier for a node, represented by its index in the graph's storage.
|
||||
pub type NodeId = usize;
|
||||
|
||||
/// Represents a directed edge from one node to another with a given weight (e.g., distance).
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Edge {
|
||||
pub target: NodeId,
|
||||
pub distance: f32,
|
||||
pub direction: Direction,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Node {
|
||||
pub position: Vec2,
|
||||
}
|
||||
|
||||
/// A generic, arena-based graph.
|
||||
/// The graph owns all node data and connection information.
|
||||
pub struct Graph {
|
||||
nodes: Vec<Node>,
|
||||
adjacency_list: Vec<SmallVec<[Edge; 4]>>,
|
||||
}
|
||||
|
||||
impl Graph {
|
||||
/// Creates a new, empty graph.
|
||||
pub fn new() -> Self {
|
||||
Graph {
|
||||
nodes: Vec::new(),
|
||||
adjacency_list: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Adds a new node with the given data to the graph and returns its ID.
|
||||
pub fn add_node(&mut self, data: Node) -> NodeId {
|
||||
let id = self.nodes.len();
|
||||
self.nodes.push(data);
|
||||
self.adjacency_list.push(SmallVec::new());
|
||||
id
|
||||
}
|
||||
|
||||
/// Adds a directed edge between two nodes.
|
||||
pub fn add_edge(
|
||||
&mut self,
|
||||
from: NodeId,
|
||||
to: NodeId,
|
||||
distance: Option<f32>,
|
||||
direction: Direction,
|
||||
) -> Result<(), &'static str> {
|
||||
let edge = Edge {
|
||||
target: to,
|
||||
distance: match distance {
|
||||
Some(distance) => {
|
||||
if distance <= 0.0 {
|
||||
return Err("Edge distance must be positive.");
|
||||
}
|
||||
distance
|
||||
}
|
||||
None => {
|
||||
// If no distance is provided, calculate it based on the positions of the nodes
|
||||
let from_pos = self.nodes[from].position;
|
||||
let to_pos = self.nodes[to].position;
|
||||
from_pos.distance(to_pos)
|
||||
}
|
||||
},
|
||||
direction,
|
||||
};
|
||||
|
||||
if from >= self.adjacency_list.len() {
|
||||
return Err("From node does not exist.");
|
||||
}
|
||||
|
||||
let adjacency_list = &mut self.adjacency_list[from];
|
||||
|
||||
// Check if the edge already exists in this direction or to the same target
|
||||
if let Some(err) = adjacency_list.iter().find_map(|e| {
|
||||
if e.direction == direction {
|
||||
Some(Err("Edge already exists in this direction."))
|
||||
} else if e.target == to {
|
||||
Some(Err("Edge already exists."))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}) {
|
||||
return err;
|
||||
}
|
||||
|
||||
adjacency_list.push(edge);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Retrieves an immutable reference to a node's data.
|
||||
pub fn get_node(&self, id: NodeId) -> Option<&Node> {
|
||||
self.nodes.get(id)
|
||||
}
|
||||
|
||||
pub fn node_count(&self) -> usize {
|
||||
self.nodes.len()
|
||||
}
|
||||
|
||||
/// Finds a specific edge from a source node to a target node.
|
||||
pub fn find_edge(&self, from: NodeId, to: NodeId) -> Option<&Edge> {
|
||||
self.adjacency_list.get(from)?.iter().find(|edge| edge.target == to)
|
||||
}
|
||||
|
||||
pub fn find_edge_in_direction(&self, from: NodeId, direction: Direction) -> Option<&Edge> {
|
||||
self.adjacency_list.get(from)?.iter().find(|edge| edge.direction == direction)
|
||||
}
|
||||
}
|
||||
|
||||
// Default implementation for creating an empty graph.
|
||||
impl Default for Graph {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
// --- Traversal State and Logic ---
|
||||
|
||||
/// Represents the traverser's current position within the graph.
|
||||
#[derive(Debug, PartialEq, Clone, Copy)]
|
||||
pub enum Position {
|
||||
/// The traverser is located exactly at a node.
|
||||
AtNode(NodeId),
|
||||
/// The traverser is on an edge between two nodes.
|
||||
BetweenNodes {
|
||||
from: NodeId,
|
||||
to: NodeId,
|
||||
/// The floating-point distance traversed along the edge from the `from` node.
|
||||
traversed: f32,
|
||||
},
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn is_at_node(&self) -> bool {
|
||||
matches!(self, Position::AtNode(_))
|
||||
}
|
||||
|
||||
pub fn from_node_id(&self) -> NodeId {
|
||||
match self {
|
||||
Position::AtNode(id) => *id,
|
||||
Position::BetweenNodes { from, .. } => *from,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_node_id(&self) -> Option<NodeId> {
|
||||
match self {
|
||||
Position::AtNode(_) => None,
|
||||
Position::BetweenNodes { to, .. } => Some(*to),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_stopped(&self) -> bool {
|
||||
matches!(self, Position::AtNode(_))
|
||||
}
|
||||
}
|
||||
|
||||
/// Manages a traversal session over a graph.
|
||||
/// It holds a reference to the graph and the current position state.
|
||||
pub struct Traverser {
|
||||
pub position: Position,
|
||||
pub direction: Direction,
|
||||
pub next_direction: Option<(Direction, u8)>,
|
||||
}
|
||||
|
||||
impl Traverser {
|
||||
/// Creates a new traverser starting at the given node ID.
|
||||
pub fn new(graph: &Graph, start_node: NodeId, initial_direction: Direction) -> Self {
|
||||
let mut traverser = Traverser {
|
||||
position: Position::AtNode(start_node),
|
||||
direction: initial_direction,
|
||||
next_direction: Some((initial_direction, 1)),
|
||||
};
|
||||
|
||||
// This will kickstart the traverser into motion
|
||||
traverser.advance(graph, 0.0);
|
||||
|
||||
traverser
|
||||
}
|
||||
|
||||
pub fn set_next_direction(&mut self, new_direction: Direction) {
|
||||
if self.direction != new_direction {
|
||||
self.next_direction = Some((new_direction, 30));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn advance(&mut self, graph: &Graph, distance: f32) {
|
||||
// Decrement the remaining frames for the next direction
|
||||
if let Some((direction, remaining)) = self.next_direction {
|
||||
if remaining > 0 {
|
||||
self.next_direction = Some((direction, remaining - 1));
|
||||
} else {
|
||||
self.next_direction = None;
|
||||
}
|
||||
}
|
||||
|
||||
match self.position {
|
||||
Position::AtNode(node_id) => {
|
||||
// We're not moving, but a buffered direction is available.
|
||||
if let Some((next_direction, _)) = self.next_direction {
|
||||
if let Some(edge) = graph.find_edge_in_direction(node_id, next_direction) {
|
||||
// Start moving in that direction
|
||||
self.position = Position::BetweenNodes {
|
||||
from: node_id,
|
||||
to: edge.target,
|
||||
traversed: distance.max(0.0),
|
||||
};
|
||||
self.direction = next_direction;
|
||||
}
|
||||
|
||||
self.next_direction = None; // Consume the buffered direction regardless of whether we started moving with it
|
||||
}
|
||||
}
|
||||
Position::BetweenNodes { from, to, traversed } => {
|
||||
// There is no point in any of the next logic if we don't travel at all
|
||||
if distance <= 0.0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let edge = graph
|
||||
.find_edge(from, to)
|
||||
.expect("Inconsistent state: Traverser is on a non-existent edge.");
|
||||
|
||||
let new_traversed = traversed + distance;
|
||||
|
||||
if new_traversed < edge.distance {
|
||||
// Still on the same edge, just update the distance.
|
||||
self.position = Position::BetweenNodes {
|
||||
from,
|
||||
to,
|
||||
traversed: new_traversed,
|
||||
};
|
||||
} else {
|
||||
let overflow = new_traversed - edge.distance;
|
||||
let mut moved = false;
|
||||
|
||||
// If we buffered a direction, try to find an edge in that direction
|
||||
if let Some((next_dir, _)) = self.next_direction {
|
||||
if let Some(edge) = graph.find_edge_in_direction(to, next_dir) {
|
||||
self.position = Position::BetweenNodes {
|
||||
from: to,
|
||||
to: edge.target,
|
||||
traversed: overflow,
|
||||
};
|
||||
|
||||
self.direction = next_dir; // Remember our new direction
|
||||
self.next_direction = None; // Consume the buffered direction
|
||||
moved = true;
|
||||
}
|
||||
}
|
||||
|
||||
// If we didn't move, try to continue in the current direction
|
||||
if !moved {
|
||||
if let Some(edge) = graph.find_edge_in_direction(to, self.direction) {
|
||||
self.position = Position::BetweenNodes {
|
||||
from: to,
|
||||
to: edge.target,
|
||||
traversed: overflow,
|
||||
};
|
||||
} else {
|
||||
self.position = Position::AtNode(to);
|
||||
self.next_direction = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user