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refactor: huge refactor into node/graph-based movement system
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@@ -1,10 +1,6 @@
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//! This module defines the `Direction` enum, which is used to represent the
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//! direction of an entity.
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use glam::IVec2;
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use sdl2::keyboard::Keycode;
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/// An enum representing the direction of an entity.
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
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pub enum Direction {
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Up,
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Down,
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@@ -13,48 +9,29 @@ pub enum Direction {
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}
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impl Direction {
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/// Returns the angle of the direction in degrees.
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pub fn angle(&self) -> f64 {
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match self {
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Direction::Right => 0f64,
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Direction::Down => 90f64,
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Direction::Left => 180f64,
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Direction::Up => 270f64,
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}
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}
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/// Returns the offset of the direction as a tuple of (x, y).
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pub fn offset(&self) -> IVec2 {
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match self {
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Direction::Right => IVec2::new(1, 0),
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Direction::Down => IVec2::new(0, 1),
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Direction::Left => IVec2::new(-1, 0),
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Direction::Up => IVec2::new(0, -1),
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}
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}
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/// Returns the opposite direction.
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pub fn opposite(&self) -> Direction {
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match self {
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Direction::Right => Direction::Left,
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Direction::Up => Direction::Down,
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Direction::Down => Direction::Up,
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Direction::Left => Direction::Right,
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Direction::Up => Direction::Down,
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Direction::Right => Direction::Left,
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}
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}
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/// Creates a `Direction` from a `Keycode`.
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///
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/// # Arguments
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///
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/// * `keycode` - The keycode to convert.
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pub fn from_keycode(keycode: Keycode) -> Option<Direction> {
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match keycode {
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Keycode::D | Keycode::Right => Some(Direction::Right),
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Keycode::A | Keycode::Left => Some(Direction::Left),
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Keycode::W | Keycode::Up => Some(Direction::Up),
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Keycode::S | Keycode::Down => Some(Direction::Down),
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_ => None,
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pub fn to_ivec2(&self) -> IVec2 {
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(*self).into()
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}
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}
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impl From<Direction> for IVec2 {
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fn from(dir: Direction) -> Self {
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match dir {
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Direction::Up => -IVec2::Y,
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Direction::Down => IVec2::Y,
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Direction::Left => -IVec2::X,
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Direction::Right => IVec2::X,
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}
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}
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}
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pub const DIRECTIONS: [Direction; 4] = [Direction::Up, Direction::Down, Direction::Left, Direction::Right];
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