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refactor: huge refactor into node/graph-based movement system
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@@ -1,7 +1,11 @@
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//! This module contains all the constants used in the game.
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use std::time::Duration;
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use glam::UVec2;
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pub const LOOP_TIME: Duration = Duration::from_nanos((1_000_000_000.0 / 60.0) as u64);
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/// The size of each cell, in pixels.
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pub const CELL_SIZE: u32 = 8;
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/// The size of the game board, in cells.
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@@ -39,58 +43,6 @@ pub enum MapTile {
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Tunnel,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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#[repr(u8)]
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pub enum FruitType {
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Cherry,
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Strawberry,
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Orange,
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Apple,
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Melon,
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Galaxian,
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Bell,
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Key,
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}
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impl FruitType {
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pub const ALL: [FruitType; 8] = [
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FruitType::Cherry,
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FruitType::Strawberry,
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FruitType::Orange,
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FruitType::Apple,
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FruitType::Melon,
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FruitType::Galaxian,
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FruitType::Bell,
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FruitType::Key,
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];
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pub fn score(self) -> u32 {
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match self {
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FruitType::Cherry => 100,
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FruitType::Strawberry => 300,
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FruitType::Orange => 500,
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FruitType::Apple => 700,
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FruitType::Melon => 1000,
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FruitType::Galaxian => 2000,
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FruitType::Bell => 3000,
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FruitType::Key => 5000,
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}
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}
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pub fn index(self) -> usize {
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match self {
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FruitType::Cherry => 0,
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FruitType::Strawberry => 1,
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FruitType::Orange => 2,
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FruitType::Apple => 3,
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FruitType::Melon => 4,
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FruitType::Galaxian => 5,
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FruitType::Bell => 6,
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FruitType::Key => 7,
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}
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}
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}
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/// The raw layout of the game board, as a 2D array of characters.
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pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
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"############################",
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@@ -106,9 +58,9 @@ pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
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" #.##### ## #####.# ",
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" #.## 1 ##.# ",
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" #.## ###==### ##.# ",
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"######.## # # ##.######",
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"T . #2 3 4 # . T",
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"######.## # # ##.######",
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"######.## ######## ##.######",
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"T . ######## . T",
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"######.## ######## ##.######",
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" #.## ######## ##.# ",
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" #.## ##.# ",
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" #.## ######## ##.# ",
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