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refactor: continue working on ghost house implementation, other stuff
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@@ -10,7 +10,6 @@ pub struct AnimatedTexture {
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pub frames: Vec<AtlasTile>,
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pub ticks_per_frame: u32,
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pub ticker: u32,
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pub reversed: bool,
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pub paused: bool,
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}
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@@ -20,7 +19,6 @@ impl AnimatedTexture {
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frames,
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ticks_per_frame,
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ticker: 0,
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reversed: false,
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paused: false,
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}
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}
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