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https://github.com/Xevion/Pac-Man.git
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feat: run input_system less, rework profiling system to allow for conditional ticks, prepopulate and simplify locking mechanisms, drop RwLock
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@@ -29,7 +29,7 @@ use bevy_ecs::event::EventRegistry;
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use bevy_ecs::observer::Trigger;
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use bevy_ecs::schedule::common_conditions::resource_changed;
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use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
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use bevy_ecs::system::ResMut;
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use bevy_ecs::system::{Local, ResMut};
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use bevy_ecs::world::World;
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use glam::UVec2;
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use sdl2::event::EventType;
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@@ -365,7 +365,11 @@ impl Game {
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schedule.add_systems((
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forced_dirty_system.run_if(resource_changed::<ScoreResource>.or(resource_changed::<StartupSequence>)),
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(
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input_system,
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input_system.run_if(|mut local: Local<u8>| {
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*local = local.wrapping_add(1u8);
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// run every nth frame
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*local % 2 == 0
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}),
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player_control_system,
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player_movement_system,
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startup_stage_system,
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