refactor: add ticks to DeltaTime, rewrite Blinking system for tick-based calculations with absolute calculations, rewrite Blinking/Direction tests

This commit is contained in:
Ryan Walters
2025-09-05 19:20:58 -05:00
parent 132067c573
commit 3c50bfeab6
15 changed files with 413 additions and 76 deletions

View File

@@ -4,25 +4,42 @@ use crate::texture::sprite::AtlasTile;
#[derive(Clone)]
pub struct BlinkingTexture {
tile: AtlasTile,
blink_duration: f32,
time_bank: f32,
interval_ticks: u32,
tick_timer: u32,
is_on: bool,
}
impl BlinkingTexture {
pub fn new(tile: AtlasTile, blink_duration: f32) -> Self {
pub fn new(tile: AtlasTile, interval_ticks: u32) -> Self {
Self {
tile,
blink_duration,
time_bank: 0.0,
interval_ticks,
tick_timer: 0,
is_on: true,
}
}
pub fn tick(&mut self, dt: f32) {
self.time_bank += dt;
if self.time_bank >= self.blink_duration {
self.time_bank -= self.blink_duration;
pub fn tick(&mut self, delta_ticks: u32) {
self.tick_timer += delta_ticks;
// Handle zero interval case (immediate toggling)
if self.interval_ticks == 0 {
// With zero interval, any positive ticks should toggle
if delta_ticks > 0 {
self.is_on = !self.is_on;
}
return;
}
// Calculate how many complete intervals have passed
let complete_intervals = self.tick_timer / self.interval_ticks;
// Update the timer to the remainder after complete intervals
self.tick_timer %= self.interval_ticks;
// Toggle for each complete interval, but since toggling twice is a no-op,
// we only need to toggle if the count is odd
if complete_intervals % 2 == 1 {
self.is_on = !self.is_on;
}
}
@@ -36,11 +53,11 @@ impl BlinkingTexture {
}
// Helper methods for testing
pub fn time_bank(&self) -> f32 {
self.time_bank
pub fn tick_timer(&self) -> u32 {
self.tick_timer
}
pub fn blink_duration(&self) -> f32 {
self.blink_duration
pub fn interval_ticks(&self) -> u32 {
self.interval_ticks
}
}