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refactor: add ticks to DeltaTime, rewrite Blinking system for tick-based calculations with absolute calculations, rewrite Blinking/Direction tests
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@@ -162,7 +162,35 @@ pub struct GlobalState {
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pub struct ScoreResource(pub u32);
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#[derive(Resource)]
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pub struct DeltaTime(pub f32);
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pub struct DeltaTime {
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/// Floating-point delta time in seconds
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pub seconds: f32,
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/// Integer tick delta (usually 1, but can be different for testing)
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pub ticks: u32,
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}
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#[allow(dead_code)]
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impl DeltaTime {
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/// Creates a new DeltaTime from a floating-point delta time in seconds
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///
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/// While this method exists as a helper, it does not mean that seconds and ticks are interchangeable.
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pub fn from_seconds(seconds: f32) -> Self {
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Self {
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seconds,
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ticks: (seconds * 60.0).round() as u32,
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}
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}
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/// Creates a new DeltaTime from an integer tick delta
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///
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/// While this method exists as a helper, it does not mean that seconds and ticks are interchangeable.
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pub fn from_ticks(ticks: u32) -> Self {
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Self {
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seconds: ticks as f32 / 60.0,
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ticks,
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}
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}
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}
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/// Movement modifiers that can affect Pac-Man's speed or handling.
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#[derive(Component, Debug, Clone, Copy)]
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