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chore: set explicit ARGB8888 pixel format for transparency support, 'web' task with caddy fs
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@@ -159,7 +159,7 @@ impl Game {
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// Create debug texture at output resolution for crisp debug rendering
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let output_size = canvas.output_size().unwrap();
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let mut debug_texture = texture_creator
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.create_texture_target(None, output_size.0, output_size.1)
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.create_texture_target(Some(sdl2::pixels::PixelFormatEnum::ARGB8888), output_size.0, output_size.1)
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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// Debug texture is copied over the backbuffer, it requires transparency abilities
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