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https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 14:07:59 -06:00
refactor: remove StartingPosition MapTile, track pacman start explicitly in parser
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@@ -19,11 +19,7 @@ pub struct NodePositions {
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pub clyde: NodeId,
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}
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/// The game map, responsible for holding the tile-based layout and the navigation graph.
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///
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/// The map is represented as a 2D array of `MapTile`s. It also stores a navigation
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/// `Graph` that entities like Pac-Man and ghosts use for movement. The graph is
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/// generated from the walkable tiles of the map.
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/// The main map structure containing the game board and navigation graph.
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pub struct Map {
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/// The current state of the map.
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current: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
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@@ -33,6 +29,8 @@ pub struct Map {
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pub grid_to_node: HashMap<IVec2, NodeId>,
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/// A mapping of the starting positions of the entities.
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pub start_positions: NodePositions,
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/// Pac-Man's starting position.
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pacman_start: Option<IVec2>,
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}
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impl Map {
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@@ -51,6 +49,7 @@ impl Map {
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let map = parsed_map.tiles;
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let house_door = parsed_map.house_door;
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let tunnel_ends = parsed_map.tunnel_ends;
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let pacman_start = parsed_map.pacman_start;
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let mut graph = Graph::new();
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let mut grid_to_node = HashMap::new();
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@@ -58,25 +57,7 @@ impl Map {
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let cell_offset = Vec2::splat(CELL_SIZE as f32 / 2.0);
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// Find a starting point for the graph generation, preferably Pac-Man's position.
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let start_pos = (0..BOARD_CELL_SIZE.y)
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.flat_map(|y| (0..BOARD_CELL_SIZE.x).map(move |x| IVec2::new(x as i32, y as i32)))
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.find(|&p| matches!(map[p.x as usize][p.y as usize], MapTile::StartingPosition(0)))
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.unwrap_or_else(|| {
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// Fallback to any valid walkable tile if Pac-Man's start is not found
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(0..BOARD_CELL_SIZE.y)
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.flat_map(|y| (0..BOARD_CELL_SIZE.x).map(move |x| IVec2::new(x as i32, y as i32)))
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.find(|&p| {
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matches!(
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map[p.x as usize][p.y as usize],
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MapTile::Pellet
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| MapTile::PowerPellet
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| MapTile::Empty
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| MapTile::Tunnel
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| MapTile::StartingPosition(_)
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)
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})
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.expect("No valid starting position found on map for graph generation")
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});
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let start_pos = pacman_start.expect("Pac-Man's starting position not found");
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// Add the starting position to the graph/queue
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let mut queue = VecDeque::new();
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@@ -110,7 +91,7 @@ impl Map {
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// Skip if the new position is not a walkable tile
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if matches!(
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map[new_position.x as usize][new_position.y as usize],
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MapTile::Pellet | MapTile::PowerPellet | MapTile::Empty | MapTile::Tunnel | MapTile::StartingPosition(_)
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MapTile::Pellet | MapTile::PowerPellet | MapTile::Empty | MapTile::Tunnel
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) {
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// Add the new position to the graph/queue
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let pos = Vec2::new(
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@@ -167,9 +148,10 @@ impl Map {
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Map {
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current: map,
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grid_to_node,
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graph,
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grid_to_node,
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start_positions,
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pacman_start,
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}
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}
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@@ -183,14 +165,9 @@ impl Map {
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///
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/// The starting position as a grid coordinate (`UVec2`), or `None` if not found.
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pub fn find_starting_position(&self, entity_id: u8) -> Option<UVec2> {
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for (x, col) in self.current.iter().enumerate().take(BOARD_CELL_SIZE.x as usize) {
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for (y, &cell) in col.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
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if let MapTile::StartingPosition(id) = cell {
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if id == entity_id {
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return Some(UVec2::new(x as u32, y as u32));
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}
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}
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}
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// For now, only Pac-Man (entity_id 0) is supported
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if entity_id == 0 {
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return self.pacman_start.map(|pos| UVec2::new(pos.x as u32, pos.y as u32));
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}
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None
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}
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@@ -401,7 +378,7 @@ mod tests {
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board[20] = "#............##............#";
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board[21] = "#.####.#####.##.#####.####.#";
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board[22] = "#.####.#####.##.#####.####.#";
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board[23] = "#o..##.......0 .......##..o#";
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board[23] = "#o..##.......X .......##..o#";
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board[24] = "###.##.##.########.##.##.###";
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board[25] = "###.##.##.########.##.##.###";
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board[26] = "#......##....##....##......#";
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