chore: adjust collider sizes

This commit is contained in:
2025-08-15 16:25:42 -05:00
parent a8b83b8e2b
commit 3086453c7b

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@@ -172,7 +172,7 @@ impl Game {
}, },
entity_type: EntityType::Player, entity_type: EntityType::Player,
collider: Collider { collider: Collider {
size: constants::CELL_SIZE as f32 * 1.1, size: constants::CELL_SIZE as f32 * 1.375,
layer: CollisionLayer::PACMAN, layer: CollisionLayer::PACMAN,
}, },
pacman_collider: PacmanCollider, pacman_collider: PacmanCollider,
@@ -249,12 +249,12 @@ impl Game {
for (node_id, tile) in nodes { for (node_id, tile) in nodes {
let (item_type, score, sprite, size) = match tile { let (item_type, score, sprite, size) = match tile {
crate::constants::MapTile::Pellet => (EntityType::Pellet, 10, pellet_sprite, constants::CELL_SIZE as f32 * 0.2), crate::constants::MapTile::Pellet => (EntityType::Pellet, 10, pellet_sprite, constants::CELL_SIZE as f32 * 0.4),
crate::constants::MapTile::PowerPellet => ( crate::constants::MapTile::PowerPellet => (
EntityType::PowerPellet, EntityType::PowerPellet,
50, 50,
energizer_sprite, energizer_sprite,
constants::CELL_SIZE as f32 * 0.9, constants::CELL_SIZE as f32 * 0.95,
), ),
_ => continue, _ => continue,
}; };