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chore: adjust collider sizes
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@@ -172,7 +172,7 @@ impl Game {
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},
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entity_type: EntityType::Player,
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collider: Collider {
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size: constants::CELL_SIZE as f32 * 1.1,
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size: constants::CELL_SIZE as f32 * 1.375,
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layer: CollisionLayer::PACMAN,
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},
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pacman_collider: PacmanCollider,
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@@ -249,12 +249,12 @@ impl Game {
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for (node_id, tile) in nodes {
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let (item_type, score, sprite, size) = match tile {
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crate::constants::MapTile::Pellet => (EntityType::Pellet, 10, pellet_sprite, constants::CELL_SIZE as f32 * 0.2),
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crate::constants::MapTile::Pellet => (EntityType::Pellet, 10, pellet_sprite, constants::CELL_SIZE as f32 * 0.4),
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crate::constants::MapTile::PowerPellet => (
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EntityType::PowerPellet,
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50,
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energizer_sprite,
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constants::CELL_SIZE as f32 * 0.9,
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constants::CELL_SIZE as f32 * 0.95,
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),
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_ => continue,
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};
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