feat: only present/render canvas when renderables change

This commit is contained in:
2025-08-15 14:15:18 -05:00
parent e96b3159d7
commit 2f0c734d13
5 changed files with 24 additions and 20 deletions

View File

@@ -21,7 +21,7 @@ pub struct MapperFrame {
pub height: u16,
}
#[derive(Copy, Clone, Debug)]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct AtlasTile {
pub pos: U16Vec2,
pub size: U16Vec2,
@@ -30,7 +30,7 @@ pub struct AtlasTile {
impl AtlasTile {
pub fn render<C: RenderTarget>(
&mut self,
&self,
canvas: &mut Canvas<C>,
atlas: &mut SpriteAtlas,
dest: Rect,
@@ -41,7 +41,7 @@ impl AtlasTile {
}
pub fn render_with_color<C: RenderTarget>(
&mut self,
&self,
canvas: &mut Canvas<C>,
atlas: &mut SpriteAtlas,
dest: Rect,

View File

@@ -103,9 +103,9 @@ impl TextTexture {
&self.char_map
}
pub fn get_tile(&mut self, c: char, atlas: &mut SpriteAtlas) -> Result<Option<&mut AtlasTile>> {
pub fn get_tile(&mut self, c: char, atlas: &mut SpriteAtlas) -> Result<Option<&AtlasTile>> {
if self.char_map.contains_key(&c) {
return Ok(self.char_map.get_mut(&c));
return Ok(self.char_map.get(&c));
}
if let Some(tile_name) = char_to_tile_name(c) {
@@ -113,7 +113,7 @@ impl TextTexture {
.get_tile(&tile_name)
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
self.char_map.insert(c, tile);
Ok(self.char_map.get_mut(&c))
Ok(self.char_map.get(&c))
} else {
Ok(None)
}