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https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 13:15:47 -06:00
feat: only present/render canvas when renderables change
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@@ -5,6 +5,7 @@ use crate::systems::movement::{Movable, MovementState, Position};
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use crate::texture::sprite::SpriteAtlas;
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use bevy_ecs::entity::Entity;
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use bevy_ecs::event::EventWriter;
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use bevy_ecs::prelude::{Changed, Or, RemovedComponents};
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use bevy_ecs::system::{NonSendMut, Query, Res};
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use sdl2::render::{Canvas, Texture};
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use sdl2::video::Window;
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@@ -31,7 +32,10 @@ pub fn directional_render_system(
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if !stopped {
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texture.tick(dt.0);
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}
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renderable.sprite = *texture.current_tile();
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let new_tile = *texture.current_tile();
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if renderable.sprite != new_tile {
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renderable.sprite = new_tile;
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}
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} else {
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errors.write(TextureError::RenderFailed(format!("Entity has no texture")).into());
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continue;
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@@ -51,9 +55,14 @@ pub fn render_system(
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mut backbuffer: NonSendMut<BackbufferResource>,
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mut atlas: NonSendMut<SpriteAtlas>,
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map: Res<Map>,
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renderables: Query<(Entity, &mut Renderable, &Position)>,
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renderables: Query<(Entity, &Renderable, &Position)>,
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changed_renderables: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
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removed_renderables: RemovedComponents<Renderable>,
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mut errors: EventWriter<GameError>,
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) {
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if changed_renderables.is_empty() && removed_renderables.is_empty() {
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return;
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}
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// Clear the main canvas first
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canvas.set_draw_color(sdl2::pixels::Color::BLACK);
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canvas.clear();
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@@ -66,17 +75,12 @@ pub fn render_system(
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backbuffer_canvas.clear();
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// Copy the pre-rendered map texture to the backbuffer
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backbuffer_canvas
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.copy(&map_texture.0, None, None)
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.err()
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.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
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if let Err(e) = backbuffer_canvas.copy(&map_texture.0, None, None) {
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errors.write(TextureError::RenderFailed(e.to_string()).into());
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}
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// Render all entities to the backbuffer
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for (_, mut renderable, position) in renderables
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// .iter_mut()
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// .sort_by_key::<&mut Renderable, _, _>(|(renderable, renderable, renderable)| renderable.layer)
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// .collect()
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{
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for (_, renderable, position) in renderables.iter() {
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let pos = position.get_pixel_pos(&map.graph);
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match pos {
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Ok(pos) => {
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