From 2d4f97e04be5639210e6a9517d55912728a0e3f9 Mon Sep 17 00:00:00 2001 From: Ryan Walters Date: Fri, 5 Sep 2025 14:22:05 -0500 Subject: [PATCH] fix: use LARGE_SCALE for BatchedLineResource calculations --- src/game.rs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/game.rs b/src/game.rs index 07e1029..f954c4d 100644 --- a/src/game.rs +++ b/src/game.rs @@ -34,7 +34,6 @@ use bevy_ecs::schedule::common_conditions::resource_changed; use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet}; use bevy_ecs::system::{Local, ResMut}; use bevy_ecs::world::World; -use glam::UVec2; use sdl2::event::EventType; use sdl2::image::LoadTexture; use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator}; @@ -302,10 +301,7 @@ impl Game { EventRegistry::register_event::(&mut world); EventRegistry::register_event::(&mut world); - let scale = - (UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element(); - - world.insert_resource(BatchedLinesResource::new(&map, scale)); + world.insert_resource(BatchedLinesResource::new(&map, constants::LARGE_SCALE)); world.insert_resource(Self::create_ghost_animations(&atlas)?); world.insert_resource(map); world.insert_resource(GlobalState { exit: false });