feat: enumerate and display render driver info, increase node id text opacity

This commit is contained in:
Ryan Walters
2025-09-04 16:09:46 -05:00
parent 0f1e1d4d42
commit 2d36d49b13
3 changed files with 63 additions and 12 deletions

View File

@@ -1,3 +1,4 @@
use std::collections::HashMap;
use std::time::{Duration, Instant};
use crate::error::{GameError, GameResult};
@@ -5,7 +6,10 @@ use crate::error::{GameError, GameResult};
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
use crate::game::Game;
use crate::platform;
use sdl2::pixels::PixelFormatEnum;
use sdl2::render::RendererInfo;
use sdl2::{AudioSubsystem, Sdl};
use tracing::debug;
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
///
@@ -50,15 +54,51 @@ impl App {
.build()
.map_err(|e| GameError::Sdl(e.to_string()))?;
#[derive(Debug)]
struct DriverDetail {
info: RendererInfo,
index: usize,
}
let drivers: HashMap<&'static str, DriverDetail> = sdl2::render::drivers()
.enumerate()
.map(|(index, d)| (d.name, DriverDetail { info: d, index }))
.collect::<HashMap<_, _>>();
let get_driver =
|name: &'static str| -> Option<u32> { drivers.get(name.to_lowercase().as_str()).map(|d| d.index as u32) };
{
let mut names = drivers.keys().collect::<Vec<_>>();
names.sort_by_key(|k| get_driver(k));
debug!("Drivers: {names:?}")
}
// Count the number of times each pixel format is supported by each driver
let pixel_format_counts: HashMap<PixelFormatEnum, usize> = drivers
.values()
.flat_map(|d| d.info.texture_formats.iter())
.fold(HashMap::new(), |mut counts, format| {
*counts.entry(*format).or_insert(0) += 1;
counts
});
debug!("Pixel format counts: {pixel_format_counts:?}");
let index = get_driver("direct3d");
debug!("Driver index: {index:?}");
let mut canvas = window
.into_canvas()
.accelerated()
// .index(index)
.build()
.map_err(|e| GameError::Sdl(e.to_string()))?;
canvas
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
.map_err(|e| GameError::Sdl(e.to_string()))?;
debug!("Renderer: {:?}", canvas.info());
let texture_creator = canvas.texture_creator();

View File

@@ -7,7 +7,7 @@ use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
use bevy_ecs::resource::Resource;
use bevy_ecs::system::{Query, Res};
use glam::{IVec2, UVec2, Vec2};
use glam::{IVec2, Vec2};
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
use sdl2::render::{Canvas, Texture};
@@ -215,8 +215,6 @@ pub fn debug_render_system(
if !debug_state.enabled {
return;
}
let scale = constants::LARGE_SCALE as f32;
// Create debug text renderer
let text_renderer = TtfRenderer::new(1.0);
@@ -249,8 +247,8 @@ pub fn debug_render_system(
let pos = position.get_pixel_position(&map.graph).unwrap();
// Transform position and size using common methods
let pos = (pos * scale).as_ivec2();
let size = (collider.size * scale) as u32;
let pos = (pos * constants::LARGE_SCALE).as_ivec2();
let size = (collider.size * constants::LARGE_SCALE) as u32;
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
})
@@ -266,7 +264,7 @@ pub fn debug_render_system(
}
canvas.set_draw_color(Color {
a: f32_to_u8(0.6),
a: f32_to_u8(0.65),
..Color::RED
});
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
@@ -280,8 +278,8 @@ pub fn debug_render_system(
.nodes()
.enumerate()
.filter_map(|(id, node)| {
let pos = transform_position_with_offset(node.position, scale);
let size = (2.0 * scale) as u32;
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
let size = (2.0 * constants::LARGE_SCALE) as u32;
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
// If the node is the one closest to the cursor, draw it immediately
@@ -311,7 +309,7 @@ pub fn debug_render_system(
// Render node ID if a node is highlighted
if let Some(closest_node_id) = closest_node {
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
let pos = transform_position_with_offset(node.position, scale);
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
let node_id_text = closest_node_id.to_string();
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
@@ -323,7 +321,7 @@ pub fn debug_render_system(
&node_id_text,
text_pos,
Color {
a: f32_to_u8(0.4),
a: f32_to_u8(0.9),
..Color::WHITE
},
)

View File

@@ -6,8 +6,13 @@ use bevy_ecs::{
system::{NonSendMut, Res, ResMut},
};
use glam::Vec2;
use sdl2::{event::Event, keyboard::Keycode, EventPump};
use sdl2::{
event::{Event, WindowEvent},
keyboard::Keycode,
EventPump,
};
use smallvec::{smallvec, SmallVec};
use tracing::{debug, info};
use crate::systems::components::DeltaTime;
use crate::{
@@ -293,7 +298,15 @@ pub fn input_system(
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
}
}
Event::RenderTargetsReset { .. } | Event::Window { .. } => {
Event::Window { win_event, .. } => match win_event {
WindowEvent::Resized(w, h) => {
info!("Window resized to {}x{}", w, h);
}
_ => {
debug!("Window event: {:?}", win_event);
}
},
Event::RenderTargetsReset { .. } => {
// No-op
}
_ => {