feat: enumerate and display render driver info, increase node id text opacity

This commit is contained in:
Ryan Walters
2025-09-04 16:09:46 -05:00
parent 0f1e1d4d42
commit 2d36d49b13
3 changed files with 63 additions and 12 deletions

View File

@@ -7,7 +7,7 @@ use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
use bevy_ecs::resource::Resource;
use bevy_ecs::system::{Query, Res};
use glam::{IVec2, UVec2, Vec2};
use glam::{IVec2, Vec2};
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
use sdl2::render::{Canvas, Texture};
@@ -215,8 +215,6 @@ pub fn debug_render_system(
if !debug_state.enabled {
return;
}
let scale = constants::LARGE_SCALE as f32;
// Create debug text renderer
let text_renderer = TtfRenderer::new(1.0);
@@ -249,8 +247,8 @@ pub fn debug_render_system(
let pos = position.get_pixel_position(&map.graph).unwrap();
// Transform position and size using common methods
let pos = (pos * scale).as_ivec2();
let size = (collider.size * scale) as u32;
let pos = (pos * constants::LARGE_SCALE).as_ivec2();
let size = (collider.size * constants::LARGE_SCALE) as u32;
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
})
@@ -266,7 +264,7 @@ pub fn debug_render_system(
}
canvas.set_draw_color(Color {
a: f32_to_u8(0.6),
a: f32_to_u8(0.65),
..Color::RED
});
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
@@ -280,8 +278,8 @@ pub fn debug_render_system(
.nodes()
.enumerate()
.filter_map(|(id, node)| {
let pos = transform_position_with_offset(node.position, scale);
let size = (2.0 * scale) as u32;
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
let size = (2.0 * constants::LARGE_SCALE) as u32;
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
// If the node is the one closest to the cursor, draw it immediately
@@ -311,7 +309,7 @@ pub fn debug_render_system(
// Render node ID if a node is highlighted
if let Some(closest_node_id) = closest_node {
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
let pos = transform_position_with_offset(node.position, scale);
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
let node_id_text = closest_node_id.to_string();
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
@@ -323,7 +321,7 @@ pub fn debug_render_system(
&node_id_text,
text_pos,
Color {
a: f32_to_u8(0.4),
a: f32_to_u8(0.9),
..Color::WHITE
},
)