mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 10:08:02 -06:00
feat: enumerate and display render driver info, increase node id text opacity
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@@ -7,7 +7,7 @@ use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
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use crate::texture::ttf::{TtfAtlas, TtfRenderer};
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use bevy_ecs::resource::Resource;
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use bevy_ecs::system::{Query, Res};
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use glam::{IVec2, UVec2, Vec2};
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use glam::{IVec2, Vec2};
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use sdl2::pixels::Color;
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use sdl2::rect::{Point, Rect};
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use sdl2::render::{Canvas, Texture};
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@@ -215,8 +215,6 @@ pub fn debug_render_system(
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if !debug_state.enabled {
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return;
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}
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let scale = constants::LARGE_SCALE as f32;
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// Create debug text renderer
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let text_renderer = TtfRenderer::new(1.0);
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@@ -249,8 +247,8 @@ pub fn debug_render_system(
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let pos = position.get_pixel_position(&map.graph).unwrap();
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// Transform position and size using common methods
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let pos = (pos * scale).as_ivec2();
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let size = (collider.size * scale) as u32;
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let pos = (pos * constants::LARGE_SCALE).as_ivec2();
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let size = (collider.size * constants::LARGE_SCALE) as u32;
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Rect::from_center(Point::from((pos.x, pos.y)), size, size)
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})
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@@ -266,7 +264,7 @@ pub fn debug_render_system(
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}
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canvas.set_draw_color(Color {
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a: f32_to_u8(0.6),
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a: f32_to_u8(0.65),
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..Color::RED
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});
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canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
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@@ -280,8 +278,8 @@ pub fn debug_render_system(
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.nodes()
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.enumerate()
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.filter_map(|(id, node)| {
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let pos = transform_position_with_offset(node.position, scale);
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let size = (2.0 * scale) as u32;
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let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
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let size = (2.0 * constants::LARGE_SCALE) as u32;
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let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
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// If the node is the one closest to the cursor, draw it immediately
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@@ -311,7 +309,7 @@ pub fn debug_render_system(
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// Render node ID if a node is highlighted
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if let Some(closest_node_id) = closest_node {
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let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
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let pos = transform_position_with_offset(node.position, scale);
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let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
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let node_id_text = closest_node_id.to_string();
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let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
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@@ -323,7 +321,7 @@ pub fn debug_render_system(
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&node_id_text,
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text_pos,
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Color {
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a: f32_to_u8(0.4),
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a: f32_to_u8(0.9),
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..Color::WHITE
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},
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)
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