refactor: rename 'ecs' submodule to 'systems'

This commit is contained in:
2025-08-15 09:27:28 -05:00
parent 3388d77ec5
commit 2c65048fb0
10 changed files with 13 additions and 13 deletions

View File

@@ -3,16 +3,16 @@
include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
use crate::constants::CANVAS_SIZE;
use crate::ecs::components::{
DeltaTime, DirectionalAnimated, GlobalState, PlayerBundle, PlayerControlled, Position, Renderable, Velocity,
};
use crate::ecs::interact::interact_system;
use crate::ecs::movement::movement_system;
use crate::ecs::render::{directional_render_system, render_system, BackbufferResource, MapTextureResource};
use crate::entity::direction::Direction;
use crate::error::{GameError, GameResult, TextureError};
use crate::input::commands::GameCommand;
use crate::map::builder::Map;
use crate::systems::components::{
DeltaTime, DirectionalAnimated, GlobalState, PlayerBundle, PlayerControlled, Position, Renderable, Velocity,
};
use crate::systems::interact::interact_system;
use crate::systems::movement::movement_system;
use crate::systems::render::{directional_render_system, render_system, BackbufferResource, MapTextureResource};
use crate::texture::animated::AnimatedTexture;
use bevy_ecs::event::EventRegistry;
use bevy_ecs::observer::Trigger;