mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-14 08:12:20 -06:00
feat: add map struct, overhaul stored map representation
This commit is contained in:
18
src/game.rs
18
src/game.rs
@@ -1,18 +1,23 @@
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use std::rc::Rc;
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use sdl2::image::LoadTexture;
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use sdl2::keyboard::Keycode;
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use sdl2::render::{Texture, TextureCreator};
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use sdl2::video::WindowContext;
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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use tracing::event;
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use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
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use crate::direction::Direction;
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use crate::entity::Entity;
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use crate::map::Map;
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use crate::pacman::Pacman;
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pub struct Game<'a> {
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canvas: &'a mut Canvas<Window>,
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map_texture: Texture<'a>,
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pacman: Pacman<'a>,
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map: Rc<Map>,
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debug: bool,
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}
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@@ -21,15 +26,17 @@ impl Game<'_> {
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canvas: &'a mut Canvas<Window>,
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texture_creator: &'a TextureCreator<WindowContext>,
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) -> Game<'a> {
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let map = Rc::new(Map::new(RAW_BOARD));
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let pacman_atlas = texture_creator
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.load_texture("assets/32/pacman.png")
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.expect("Could not load pacman texture");
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let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
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let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
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Game {
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canvas,
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pacman: pacman,
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debug: false,
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map: map,
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map_texture: texture_creator
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.load_texture("assets/map.png")
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.expect("Could not load pacman texture"),
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@@ -81,7 +88,7 @@ impl Game<'_> {
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if self.debug {
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for x in 0..BOARD_WIDTH {
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for y in 0..BOARD_HEIGHT {
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let tile = BOARD[x as usize][y as usize];
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let tile = self.map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
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let mut color = None;
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if (x, y) == self.pacman.cell_position() {
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@@ -111,11 +118,12 @@ impl Game<'_> {
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}
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fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
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let position = Map::cell_to_pixel(cell);
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self.canvas.set_draw_color(color);
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self.canvas
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.draw_rect(sdl2::rect::Rect::new(
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cell.0 as i32 * 24,
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cell.1 as i32 * 24,
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position.0 as i32,
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position.1 as i32,
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24,
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24,
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))
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