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https://github.com/Xevion/Pac-Man.git
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feat: re-implement visbility via 'Hidden' tag component, move stage visibility logic into stage system
This commit is contained in:
18
src/game.rs
18
src/game.rs
@@ -15,11 +15,10 @@ use crate::systems::profiling::SystemId;
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use crate::systems::render::RenderDirty;
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use crate::systems::{
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audio_system, blinking_system, collision_system, debug_render_system, directional_render_system, dirty_render_system,
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ghost_movement_system, hud_render_system, item_system, profile, ready_visibility_system, render_system, AudioEvent,
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AudioResource, AudioState, BackbufferResource, Collider, DebugFontResource, DebugState, DebugTextureResource, DeltaTime,
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DirectionalAnimated, EntityType, Frozen, Ghost, GhostBundle, GhostCollider, GlobalState, ItemBundle, ItemCollider,
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MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled, PlayerStateBundle, Renderable, ScoreResource,
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StartupSequence, SystemTimings,
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ghost_movement_system, hud_render_system, item_system, profile, render_system, AudioEvent, AudioResource, AudioState,
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BackbufferResource, Collider, DebugFontResource, DebugState, DebugTextureResource, DeltaTime, DirectionalAnimated,
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EntityType, Frozen, Ghost, GhostBundle, GhostCollider, GlobalState, ItemBundle, ItemCollider, MapTextureResource,
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PacmanCollider, PlayerBundle, PlayerControlled, PlayerStateBundle, Renderable, ScoreResource, StartupSequence, SystemTimings,
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};
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use crate::texture::animated::AnimatedTexture;
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use bevy_ecs::event::EventRegistry;
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@@ -190,7 +189,6 @@ impl Game {
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sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
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layer: 0,
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visible: true,
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},
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directional_animated: DirectionalAnimated {
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textures,
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@@ -282,7 +280,6 @@ impl Game {
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(collision_system, ghost_collision_system, item_system).chain(),
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audio_system,
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blinking_system,
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ready_visibility_system,
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(
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directional_render_system,
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dirty_render_system,
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@@ -318,11 +315,7 @@ impl Game {
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let mut item = world.spawn(ItemBundle {
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position: Position::Stopped { node: node_id },
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sprite: Renderable {
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sprite,
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layer: 1,
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visible: true,
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},
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sprite: Renderable { sprite, layer: 1 },
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entity_type: item_type,
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collider: Collider { size },
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item_collider: ItemCollider,
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@@ -429,7 +422,6 @@ impl Game {
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},
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)?,
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layer: 0,
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visible: true,
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},
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directional_animated: DirectionalAnimated {
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textures,
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