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https://github.com/Xevion/Pac-Man.git
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feat: implement ghost entities, movement & rendering
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48
tests/ghost.rs
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48
tests/ghost.rs
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use pacman::entity::ghost::{Ghost, GhostType};
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use pacman::entity::graph::Graph;
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use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
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use std::collections::HashMap;
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fn create_test_atlas() -> SpriteAtlas {
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let mut frames = HashMap::new();
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let directions = ["up", "down", "left", "right"];
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let ghost_types = ["blinky", "pinky", "inky", "clyde"];
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for ghost_type in &ghost_types {
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for (i, dir) in directions.iter().enumerate() {
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frames.insert(
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format!("ghost/{}/{}_{}.png", ghost_type, dir, "a"),
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MapperFrame {
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x: i as u16 * 16,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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format!("ghost/{}/{}_{}.png", ghost_type, dir, "b"),
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MapperFrame {
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x: i as u16 * 16,
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y: 16,
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width: 16,
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height: 16,
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},
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);
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}
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}
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let mapper = AtlasMapper { frames };
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let dummy_texture = unsafe { std::mem::zeroed() };
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SpriteAtlas::new(dummy_texture, mapper)
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}
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#[test]
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fn test_ghost_creation() {
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let graph = Graph::new();
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let atlas = create_test_atlas();
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let ghost = Ghost::new(&graph, 0, GhostType::Blinky, &atlas);
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assert_eq!(ghost.ghost_type, GhostType::Blinky);
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assert_eq!(ghost.traverser.position.from_node_id(), 0);
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}
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