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test: add ttf renderer tests
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115
tests/ttf.rs
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115
tests/ttf.rs
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use pacman::texture::ttf::{TtfAtlas, TtfRenderer};
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use sdl2::pixels::Color;
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mod common;
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#[test]
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fn text_width_calculates_correctly_for_empty_string() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer = TtfRenderer::new(1.0);
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let width = renderer.text_width(&atlas, "");
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assert_eq!(width, 0);
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}
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#[test]
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fn text_width_calculates_correctly_for_single_character() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer = TtfRenderer::new(1.0);
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let width = renderer.text_width(&atlas, "A");
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assert!(width > 0);
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}
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#[test]
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fn text_width_scales_correctly() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer1 = TtfRenderer::new(1.0);
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let renderer2 = TtfRenderer::new(2.0);
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let width1 = renderer1.text_width(&atlas, "Test");
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let width2 = renderer2.text_width(&atlas, "Test");
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assert_eq!(width2, width1 * 2);
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}
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#[test]
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fn text_height_returns_non_zero_for_valid_atlas() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer = TtfRenderer::new(1.0);
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let height = renderer.text_height(&atlas);
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assert!(height > 0);
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}
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#[test]
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fn text_height_scales_correctly() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer1 = TtfRenderer::new(1.0);
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let renderer2 = TtfRenderer::new(2.0);
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let height1 = renderer1.text_height(&atlas);
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let height2 = renderer2.text_height(&atlas);
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assert_eq!(height2, height1 * 2);
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}
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#[test]
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fn render_text_handles_empty_string() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer = TtfRenderer::new(1.0);
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let result = renderer.render_text(&mut canvas, &mut atlas, "", glam::Vec2::new(0.0, 0.0), Color::WHITE);
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assert!(result.is_ok());
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}
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#[test]
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fn render_text_handles_single_character() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer = TtfRenderer::new(1.0);
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let result = renderer.render_text(&mut canvas, &mut atlas, "A", glam::Vec2::new(10.0, 10.0), Color::RED);
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assert!(result.is_ok());
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}
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