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refactor: reorganize ecs components
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@@ -1,11 +1,11 @@
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use std::time::{Duration, Instant};
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use glam::Vec2;
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use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
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use sdl2::render::TextureCreator;
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use sdl2::ttf::Sdl2TtfContext;
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use sdl2::video::{Window, WindowContext};
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use sdl2::video::WindowContext;
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use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
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use tracing::{error, warn};
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use tracing::warn;
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use crate::error::{GameError, GameResult};
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