mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 02:07:55 -06:00
feat: implement optimized text rendering by caching font characters into special atlas
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@@ -4,14 +4,14 @@ use std::cmp::Ordering;
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use crate::constants::BOARD_PIXEL_OFFSET;
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use crate::map::builder::Map;
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use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
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use crate::texture::ttf::{TtfAtlas, TtfRenderer};
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use bevy_ecs::resource::Resource;
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use bevy_ecs::system::{NonSendMut, Query, Res};
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use glam::{IVec2, UVec2, Vec2};
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use sdl2::pixels::Color;
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use sdl2::rect::{Point, Rect};
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use sdl2::render::{Canvas, Texture, TextureCreator};
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use sdl2::ttf::Font;
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use sdl2::video::{Window, WindowContext};
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use sdl2::render::{Canvas, Texture};
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use sdl2::video::Window;
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#[derive(Resource, Default, Debug, Copy, Clone)]
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pub struct DebugState {
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@@ -25,31 +25,31 @@ fn f32_to_u8(value: f32) -> u8 {
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/// Resource to hold the debug texture for persistent rendering
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pub struct DebugTextureResource(pub Texture);
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/// Resource to hold the debug font
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pub struct DebugFontResource(pub Font<'static, 'static>);
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/// Resource to hold the TTF text atlas
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pub struct TtfAtlasResource(pub TtfAtlas);
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/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
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fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
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((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
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}
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/// Renders timing information in the top-left corner of the screen
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/// Renders timing information in the top-left corner of the screen using the debug text atlas
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fn render_timing_display(
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canvas: &mut Canvas<Window>,
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texture_creator: &mut TextureCreator<WindowContext>,
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timings: &SystemTimings,
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font: &Font,
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text_renderer: &TtfRenderer,
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atlas: &mut TtfAtlas,
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) {
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// Format timing information using the formatting module
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let lines = timings.format_timing_display();
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let line_height = 14; // Approximate line height for 12pt font
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let line_height = text_renderer.text_height(atlas) as i32 + 2; // Add 2px line spacing
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let padding = 10;
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// Calculate background dimensions
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let max_width = lines
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.iter()
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.filter(|l| !l.is_empty()) // Don't consider empty lines for width
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.map(|line| font.size_of(line).unwrap().0)
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.map(|line| text_renderer.text_width(atlas, line))
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.max()
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.unwrap_or(0);
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@@ -75,14 +75,14 @@ fn render_timing_display(
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continue;
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}
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// Render each line
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let surface = font.render(line).blended(Color::RGBA(255, 255, 255, 200)).unwrap();
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let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
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// Position each line below the previous one
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let y_pos = padding + (i * line_height) as i32;
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let dest = Rect::new(padding, y_pos, texture.query().width, texture.query().height);
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canvas.copy(&texture, None, dest).unwrap();
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let y_pos = padding + (i as i32 * line_height);
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let position = Vec2::new(padding as f32, y_pos as f32);
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// Render the line using the debug text renderer
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text_renderer
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.render_text(canvas, atlas, line, position, Color::RGBA(255, 255, 255, 200))
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.unwrap();
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}
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}
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@@ -90,7 +90,7 @@ fn render_timing_display(
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pub fn debug_render_system(
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mut canvas: NonSendMut<&mut Canvas<Window>>,
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mut debug_texture: NonSendMut<DebugTextureResource>,
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debug_font: NonSendMut<DebugFontResource>,
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mut ttf_atlas: NonSendMut<TtfAtlasResource>,
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debug_state: Res<DebugState>,
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timings: Res<SystemTimings>,
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map: Res<Map>,
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@@ -103,9 +103,8 @@ pub fn debug_render_system(
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let scale =
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(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
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// Get texture creator before entering the closure to avoid borrowing conflicts
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let mut texture_creator = canvas.texture_creator();
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let font = &debug_font.0;
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// Create debug text renderer
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let text_renderer = TtfRenderer::new(1.0);
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let cursor_world_pos = match *cursor {
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CursorPosition::None => None,
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@@ -188,20 +187,25 @@ pub fn debug_render_system(
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let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
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let pos = transform_position_with_offset(node.position, scale);
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let surface = font
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.render(&closest_node_id.to_string())
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.blended(Color {
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a: f32_to_u8(0.4),
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..Color::WHITE
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})
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let node_id_text = closest_node_id.to_string();
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let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
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text_renderer
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.render_text(
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debug_canvas,
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&mut ttf_atlas.0,
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&node_id_text,
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text_pos,
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Color {
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a: f32_to_u8(0.4),
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..Color::WHITE
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},
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)
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.unwrap();
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let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
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let dest = Rect::new(pos.x + 10, pos.y - 5, texture.query().width, texture.query().height);
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debug_canvas.copy(&texture, None, dest).unwrap();
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}
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// Render timing information in the top-left corner
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render_timing_display(debug_canvas, &mut texture_creator, &timings, font);
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render_timing_display(debug_canvas, &timings, &text_renderer, &mut ttf_atlas.0);
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})
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.unwrap();
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}
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