mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 14:07:59 -06:00
feat: implement optimized text rendering by caching font characters into special atlas
This commit is contained in:
16
src/game.rs
16
src/game.rs
@@ -18,10 +18,10 @@ use crate::systems::{self, ghost_collision_system, present_system, Hidden, Linea
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use crate::systems::{
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audio_system, blinking_system, collision_system, debug_render_system, directional_render_system, dirty_render_system,
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eaten_ghost_system, ghost_movement_system, ghost_state_system, hud_render_system, item_system, linear_render_system, profile,
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render_system, AudioEvent, AudioResource, AudioState, BackbufferResource, Collider, DebugFontResource, DebugState,
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DebugTextureResource, DeltaTime, DirectionalAnimation, EntityType, Frozen, Ghost, GhostAnimations, GhostBundle,
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GhostCollider, GlobalState, ItemBundle, ItemCollider, MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled,
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Renderable, ScoreResource, StartupSequence, SystemTimings,
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render_system, AudioEvent, AudioResource, AudioState, BackbufferResource, Collider, DebugState, DebugTextureResource,
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DeltaTime, DirectionalAnimation, EntityType, Frozen, Ghost, GhostAnimations, GhostBundle, GhostCollider, GlobalState,
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ItemBundle, ItemCollider, MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled, Renderable, ScoreResource,
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StartupSequence, SystemTimings,
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};
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use crate::texture::animated::{DirectionalTiles, TileSequence};
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use crate::texture::sprite::AtlasTile;
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@@ -42,6 +42,7 @@ use crate::{
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asset::{get_asset_bytes, Asset},
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events::GameCommand,
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map::render::MapRenderer,
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systems::debug::TtfAtlasResource,
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systems::input::{Bindings, CursorPosition},
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texture::sprite::{AtlasMapper, SpriteAtlas},
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};
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@@ -162,12 +163,17 @@ impl Game {
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debug_texture.set_blend_mode(BlendMode::Blend);
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debug_texture.set_scale_mode(ScaleMode::Nearest);
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// Create debug text atlas for efficient debug rendering
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let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
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let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
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let debug_font = ttf_context
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.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(&texture_creator, &debug_font)?;
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// Populate the atlas with actual character data
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ttf_atlas.populate_atlas(&mut canvas, &texture_creator, &debug_font)?;
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// Initialize audio system
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let audio = crate::audio::Audio::new();
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@@ -315,7 +321,7 @@ impl Game {
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world.insert_non_send_resource(BackbufferResource(backbuffer));
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world.insert_non_send_resource(MapTextureResource(map_texture));
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world.insert_non_send_resource(DebugTextureResource(debug_texture));
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world.insert_non_send_resource(DebugFontResource(debug_font));
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world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
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world.insert_non_send_resource(AudioResource(audio));
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world.add_observer(
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