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feat: non-ttf text rendering using original sprite text, remove black bg from assets
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@@ -6,6 +6,7 @@ pub mod animated;
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pub mod blinking;
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pub mod directional;
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pub mod sprite;
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pub mod text;
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pub fn get_atlas_tile(atlas: &Rc<SpriteAtlas>, name: &str) -> AtlasTile {
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SpriteAtlas::get_tile(atlas, name).unwrap_or_else(|| panic!("Could not find tile {}", name))
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