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fix: allow key holddown
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@@ -23,7 +23,7 @@ pub fn player_control_system(
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mut state: ResMut<GlobalState>,
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mut debug_state: ResMut<DebugState>,
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mut audio_state: ResMut<AudioState>,
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mut players: Query<(&mut BufferedDirection), With<PlayerControlled>>,
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mut players: Query<&mut BufferedDirection, With<PlayerControlled>>,
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mut errors: EventWriter<GameError>,
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) {
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// Get the player's movable component (ensuring there is only one player)
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@@ -73,7 +73,7 @@ pub fn player_movement_system(
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map: Res<Map>,
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delta_time: Res<DeltaTime>,
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mut entities: Query<(&mut Position, &mut Velocity, &mut BufferedDirection), With<PlayerControlled>>,
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mut errors: EventWriter<GameError>,
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// mut errors: EventWriter<GameError>,
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) {
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for (mut position, mut velocity, mut buffered_direction) in entities.iter_mut() {
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// Decrement the buffered direction remaining time
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