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fix: allow key holddown
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@@ -1,12 +1,7 @@
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use crate::entity::direction::Direction;
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use crate::entity::graph::Graph;
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use crate::entity::{direction::Direction, graph::Edge};
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use crate::error::{EntityError, GameError, GameResult};
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use crate::map::builder::Map;
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use crate::systems::components::{DeltaTime, EntityType, PlayerControlled};
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use crate::error::{EntityError, GameResult};
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use bevy_ecs::component::Component;
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use bevy_ecs::event::EventWriter;
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use bevy_ecs::query::With;
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use bevy_ecs::system::{Query, Res};
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use glam::Vec2;
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/// A unique identifier for a node, represented by its index in the graph's storage.
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