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feat: item collection & collisions, pellet & energizer generation
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@@ -6,6 +6,27 @@ use sdl2::render::{Canvas, RenderTarget, Texture};
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use serde::Deserialize;
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use std::collections::HashMap;
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/// A simple sprite for stationary items like pellets and energizers.
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#[derive(Clone, Debug)]
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pub struct Sprite {
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pub atlas_tile: AtlasTile,
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}
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impl Sprite {
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pub fn new(atlas_tile: AtlasTile) -> Self {
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Self { atlas_tile }
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}
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pub fn render<C: RenderTarget>(&self, canvas: &mut Canvas<C>, atlas: &mut SpriteAtlas, position: glam::Vec2) -> Result<()> {
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let dest = crate::helpers::centered_with_size(
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glam::IVec2::new(position.x as i32, position.y as i32),
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glam::UVec2::new(self.atlas_tile.size.x as u32, self.atlas_tile.size.y as u32),
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);
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let mut tile = self.atlas_tile;
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tile.render(canvas, atlas, dest)
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}
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}
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#[derive(Clone, Debug, Deserialize)]
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pub struct AtlasMapper {
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pub frames: HashMap<String, MapperFrame>,
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