feat: item collection & collisions, pellet & energizer generation

This commit is contained in:
2025-08-11 22:45:36 -05:00
parent 02089a78da
commit 1dc8aca373
5 changed files with 194 additions and 2 deletions

View File

@@ -6,6 +6,27 @@ use sdl2::render::{Canvas, RenderTarget, Texture};
use serde::Deserialize;
use std::collections::HashMap;
/// A simple sprite for stationary items like pellets and energizers.
#[derive(Clone, Debug)]
pub struct Sprite {
pub atlas_tile: AtlasTile,
}
impl Sprite {
pub fn new(atlas_tile: AtlasTile) -> Self {
Self { atlas_tile }
}
pub fn render<C: RenderTarget>(&self, canvas: &mut Canvas<C>, atlas: &mut SpriteAtlas, position: glam::Vec2) -> Result<()> {
let dest = crate::helpers::centered_with_size(
glam::IVec2::new(position.x as i32, position.y as i32),
glam::UVec2::new(self.atlas_tile.size.x as u32, self.atlas_tile.size.y as u32),
);
let mut tile = self.atlas_tile;
tile.render(canvas, atlas, dest)
}
}
#[derive(Clone, Debug, Deserialize)]
pub struct AtlasMapper {
pub frames: HashMap<String, MapperFrame>,