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docs: document many major functions, types, enums for important functionality
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23
src/audio.rs
23
src/audio.rs
@@ -114,9 +114,11 @@ impl Audio {
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}
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}
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/// Plays the "eat" sound effect.
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/// Plays the next waka eating sound in the cycle of four variants.
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///
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/// If audio is disabled or muted, this function does nothing.
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/// Automatically rotates through the four eating sound assets. The sound plays on channel 0 and the internal sound index
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/// advances to the next variant. Silently returns if audio is disabled, muted,
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/// or no sounds were loaded successfully.
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#[allow(dead_code)]
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pub fn eat(&mut self) {
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if self.disabled || self.muted || self.sounds.is_empty() {
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@@ -136,9 +138,11 @@ impl Audio {
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self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
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}
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/// Instantly mute or unmute all channels.
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/// Instantly mutes or unmutes all audio channels by adjusting their volume.
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///
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/// If audio is disabled, this function does nothing.
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/// Sets all 4 mixer channels to zero volume when muting, or restores them to
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/// their default volume (32) when unmuting. The mute state is tracked internally
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/// regardless of whether audio is disabled, allowing the state to be preserved.
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pub fn set_mute(&mut self, mute: bool) {
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if !self.disabled {
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let channels = 4;
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@@ -151,12 +155,19 @@ impl Audio {
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self.muted = mute;
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}
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/// Returns `true` if the audio is muted.
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/// Returns the current mute state regardless of whether audio is functional.
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///
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/// This tracks the user's mute preference and will return `true` if muted
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/// even when the audio system is disabled due to initialization failures.
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pub fn is_muted(&self) -> bool {
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self.muted
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}
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/// Returns `true` if the audio system is disabled.
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/// Returns whether the audio system failed to initialize and is non-functional.
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///
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/// Audio can be disabled due to SDL2_mixer initialization failures, missing
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/// audio device, or failure to load any sound assets. When disabled, all
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/// audio operations become no-ops.
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#[allow(dead_code)]
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pub fn is_disabled(&self) -> bool {
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self.disabled
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