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https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 10:08:02 -06:00
refactor: switch NodeId to u16, use I8Vec2 for grid coordinates
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@@ -36,7 +36,7 @@ pub fn ghost_movement_system(
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loop {
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match *position {
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Position::Stopped { node: current_node } => {
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let intersection = &map.graph.adjacency_list[current_node];
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let intersection = &map.graph.adjacency_list[current_node as usize];
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let opposite = velocity.direction.opposite();
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let mut non_opposite_options: SmallVec<[Edge; 3]> = SmallVec::new();
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@@ -159,8 +159,11 @@ pub fn eaten_ghost_system(
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velocity.direction = direction;
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*position = Position::Moving {
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from: current_node,
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to: map.graph.adjacency_list[current_node].get(direction).unwrap().target,
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remaining_distance: map.graph.adjacency_list[current_node].get(direction).unwrap().distance,
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to: map.graph.adjacency_list[current_node as usize].get(direction).unwrap().target,
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remaining_distance: map.graph.adjacency_list[current_node as usize]
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.get(direction)
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.unwrap()
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.distance,
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};
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}
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}
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@@ -186,8 +189,8 @@ pub fn eaten_ghost_system(
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velocity.direction = next_direction;
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*position = Position::Moving {
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from: to,
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to: map.graph.adjacency_list[to].get(next_direction).unwrap().target,
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remaining_distance: map.graph.adjacency_list[to].get(next_direction).unwrap().distance,
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to: map.graph.adjacency_list[to as usize].get(next_direction).unwrap().target,
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remaining_distance: map.graph.adjacency_list[to as usize].get(next_direction).unwrap().distance,
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};
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}
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}
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@@ -202,7 +205,11 @@ pub fn eaten_ghost_system(
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/// Helper function to find the direction from a node towards a target node.
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/// Uses simple greedy pathfinding - prefers straight lines when possible.
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fn find_direction_to_target(map: &Map, from_node: usize, target_node: usize) -> Option<Direction> {
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fn find_direction_to_target(
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map: &Map,
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from_node: crate::systems::movement::NodeId,
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target_node: crate::systems::movement::NodeId,
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) -> Option<Direction> {
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let from_pos = map.graph.get_node(from_node).unwrap().position;
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let target_pos = map.graph.get_node(target_node).unwrap().position;
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@@ -224,7 +231,7 @@ fn find_direction_to_target(map: &Map, from_node: usize, target_node: usize) ->
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// Return first available direction towards target
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for direction in preferred_dirs {
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if let Some(edge) = map.graph.adjacency_list[from_node].get(direction) {
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if let Some(edge) = map.graph.adjacency_list[from_node as usize].get(direction) {
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if edge.traversal_flags.contains(TraversalFlags::GHOST) {
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return Some(direction);
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}
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