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https://github.com/Xevion/Pac-Man.git
synced 2025-12-16 12:12:35 -06:00
refactor: switch NodeId to u16, use I8Vec2 for grid coordinates
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@@ -3,7 +3,7 @@ use std::cmp::Ordering;
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use crate::constants::BOARD_PIXEL_OFFSET;
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use crate::map::builder::Map;
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use crate::systems::{Collider, CursorPosition, Position, SystemTimings};
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use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
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use bevy_ecs::resource::Resource;
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use bevy_ecs::system::{NonSendMut, Query, Res};
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use glam::{IVec2, UVec2, Vec2};
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@@ -185,7 +185,7 @@ pub fn debug_render_system(
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// Render node ID if a node is highlighted
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if let Some(closest_node_id) = closest_node {
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let node = map.graph.get_node(closest_node_id).unwrap();
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let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
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let pos = transform_position_with_offset(node.position, scale);
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let surface = font
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@@ -36,7 +36,7 @@ pub fn ghost_movement_system(
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loop {
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match *position {
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Position::Stopped { node: current_node } => {
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let intersection = &map.graph.adjacency_list[current_node];
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let intersection = &map.graph.adjacency_list[current_node as usize];
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let opposite = velocity.direction.opposite();
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let mut non_opposite_options: SmallVec<[Edge; 3]> = SmallVec::new();
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@@ -159,8 +159,11 @@ pub fn eaten_ghost_system(
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velocity.direction = direction;
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*position = Position::Moving {
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from: current_node,
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to: map.graph.adjacency_list[current_node].get(direction).unwrap().target,
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remaining_distance: map.graph.adjacency_list[current_node].get(direction).unwrap().distance,
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to: map.graph.adjacency_list[current_node as usize].get(direction).unwrap().target,
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remaining_distance: map.graph.adjacency_list[current_node as usize]
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.get(direction)
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.unwrap()
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.distance,
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};
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}
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}
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@@ -186,8 +189,8 @@ pub fn eaten_ghost_system(
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velocity.direction = next_direction;
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*position = Position::Moving {
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from: to,
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to: map.graph.adjacency_list[to].get(next_direction).unwrap().target,
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remaining_distance: map.graph.adjacency_list[to].get(next_direction).unwrap().distance,
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to: map.graph.adjacency_list[to as usize].get(next_direction).unwrap().target,
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remaining_distance: map.graph.adjacency_list[to as usize].get(next_direction).unwrap().distance,
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};
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}
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}
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@@ -202,7 +205,11 @@ pub fn eaten_ghost_system(
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/// Helper function to find the direction from a node towards a target node.
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/// Uses simple greedy pathfinding - prefers straight lines when possible.
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fn find_direction_to_target(map: &Map, from_node: usize, target_node: usize) -> Option<Direction> {
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fn find_direction_to_target(
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map: &Map,
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from_node: crate::systems::movement::NodeId,
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target_node: crate::systems::movement::NodeId,
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) -> Option<Direction> {
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let from_pos = map.graph.get_node(from_node).unwrap().position;
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let target_pos = map.graph.get_node(target_node).unwrap().position;
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@@ -224,7 +231,7 @@ fn find_direction_to_target(map: &Map, from_node: usize, target_node: usize) ->
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// Return first available direction towards target
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for direction in preferred_dirs {
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if let Some(edge) = map.graph.adjacency_list[from_node].get(direction) {
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if let Some(edge) = map.graph.adjacency_list[from_node as usize].get(direction) {
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if edge.traversal_flags.contains(TraversalFlags::GHOST) {
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return Some(direction);
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}
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@@ -8,7 +8,7 @@ use glam::Vec2;
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///
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/// Nodes represent discrete movement targets in the maze. The index directly corresponds to the node's position in the
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/// graph's internal storage arrays.
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pub type NodeId = usize;
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pub type NodeId = u16;
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/// A component that represents the speed and cardinal direction of an entity.
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/// Speed is static, only applied when the entity has an edge to traverse.
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@@ -57,7 +57,7 @@ impl Position {
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let pos = match &self {
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Position::Stopped { node } => {
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// Entity is stationary at a node
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let node = graph.get_node(*node).ok_or(EntityError::NodeNotFound(*node))?;
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let node = graph.get_node(*node).ok_or(EntityError::NodeNotFound(*node as usize))?;
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node.position
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}
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Position::Moving {
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@@ -66,11 +66,12 @@ impl Position {
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remaining_distance,
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} => {
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// Entity is traveling between nodes
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let from_node = graph.get_node(*from).ok_or(EntityError::NodeNotFound(*from))?;
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let to_node = graph.get_node(*to).ok_or(EntityError::NodeNotFound(*to))?;
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let edge = graph
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.find_edge(*from, *to)
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.ok_or(EntityError::EdgeNotFound { from: *from, to: *to })?;
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let from_node = graph.get_node(*from).ok_or(EntityError::NodeNotFound(*from as usize))?;
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let to_node = graph.get_node(*to).ok_or(EntityError::NodeNotFound(*to as usize))?;
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let edge = graph.find_edge(*from, *to).ok_or(EntityError::EdgeNotFound {
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from: *from as usize,
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to: *to as usize,
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})?;
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// For zero-distance edges (tunnels), progress >= 1.0 means we're at the target
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if edge.distance == 0.0 {
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