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https://github.com/Xevion/Pac-Man.git
synced 2025-12-07 16:07:54 -06:00
refactor: switch NodeId to u16, use I8Vec2 for grid coordinates
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@@ -2,7 +2,7 @@
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use crate::constants::{MapTile, BOARD_CELL_SIZE};
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use crate::error::ParseError;
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use glam::IVec2;
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use glam::I8Vec2;
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/// Structured representation of parsed ASCII board layout with extracted special positions.
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///
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@@ -15,11 +15,11 @@ pub struct ParsedMap {
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/// 2D array of tiles converted from ASCII characters
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pub tiles: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
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/// Two positions marking the ghost house entrance (represented by '=' characters)
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pub house_door: [Option<IVec2>; 2],
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pub house_door: [Option<I8Vec2>; 2],
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/// Two positions marking tunnel portals for wraparound teleportation ('T' characters)
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pub tunnel_ends: [Option<IVec2>; 2],
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pub tunnel_ends: [Option<I8Vec2>; 2],
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/// Starting position for Pac-Man (marked by 'X' character in the layout)
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pub pacman_start: Option<IVec2>,
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pub pacman_start: Option<I8Vec2>,
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}
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/// Parser for converting raw board layouts into structured map data.
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@@ -88,7 +88,7 @@ impl MapTileParser {
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let mut tiles = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
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let mut house_door = [None; 2];
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let mut tunnel_ends = [None; 2];
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let mut pacman_start: Option<IVec2> = None;
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let mut pacman_start: Option<I8Vec2> = None;
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for (y, line) in raw_board.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
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for (x, character) in line.chars().enumerate().take(BOARD_CELL_SIZE.x as usize) {
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@@ -98,16 +98,16 @@ impl MapTileParser {
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match tile {
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MapTile::Tunnel => {
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if tunnel_ends[0].is_none() {
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tunnel_ends[0] = Some(IVec2::new(x as i32, y as i32));
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tunnel_ends[0] = Some(I8Vec2::new(x as i8, y as i8));
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} else {
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tunnel_ends[1] = Some(IVec2::new(x as i32, y as i32));
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tunnel_ends[1] = Some(I8Vec2::new(x as i8, y as i8));
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}
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}
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MapTile::Wall if character == '=' => {
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if house_door[0].is_none() {
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house_door[0] = Some(IVec2::new(x as i32, y as i32));
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house_door[0] = Some(I8Vec2::new(x as i8, y as i8));
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} else {
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house_door[1] = Some(IVec2::new(x as i32, y as i32));
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house_door[1] = Some(I8Vec2::new(x as i8, y as i8));
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}
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}
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_ => {}
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@@ -115,7 +115,7 @@ impl MapTileParser {
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// Track Pac-Man's starting position
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if character == 'X' {
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pacman_start = Some(IVec2::new(x as i32, y as i32));
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pacman_start = Some(I8Vec2::new(x as i8, y as i8));
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}
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tiles[x][y] = tile;
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