mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 03:15:48 -06:00
feat: pathfinding, ghost and blinky state, update dependencies
This commit is contained in:
369
Cargo.lock
generated
369
Cargo.lock
generated
@@ -1,22 +1,34 @@
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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@@ -30,16 +42,71 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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@@ -58,9 +125,9 @@ dependencies = [
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@@ -72,6 +139,15 @@ dependencies = [
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@@ -90,6 +166,8 @@ version = "0.1.0"
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"libc",
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"rand",
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"sdl2",
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"spin_sleep",
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"tracing",
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@@ -98,6 +176,20 @@ dependencies = [
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"winapi",
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[[package]]
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||||
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||||
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@@ -145,13 +281,13 @@ dependencies = [
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||||
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@@ -191,6 +333,12 @@ dependencies = [
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||||
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||||
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|
||||
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|
||||
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||||
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||||
|
||||
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||||
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||||
|
||||
[[package]]
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|
||||
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||||
|
||||
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@@ -251,9 +417,9 @@ dependencies = [
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||||
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@@ -262,9 +428,9 @@ dependencies = [
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|
||||
version = "0.1.34"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0955b8137a1df6f1a2e9a37d8a6656291ff0297c1a97c24e0d8425fe2312f79a"
|
||||
checksum = "b9d12581f227e93f094d3af2ae690a574abb8a2b9b7a96e7cfe9647b2b617678"
|
||||
dependencies = [
|
||||
"once_cell",
|
||||
"valuable",
|
||||
@@ -272,9 +438,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing-error"
|
||||
version = "0.2.0"
|
||||
version = "0.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d686ec1c0f384b1277f097b2f279a2ecc11afe8c133c1aabf036a27cb4cd206e"
|
||||
checksum = "8b1581020d7a273442f5b45074a6a57d5757ad0a47dac0e9f0bd57b81936f3db"
|
||||
dependencies = [
|
||||
"tracing",
|
||||
"tracing-subscriber",
|
||||
@@ -282,20 +448,20 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing-log"
|
||||
version = "0.1.3"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "78ddad33d2d10b1ed7eb9d1f518a5674713876e97e5bb9b7345a7984fbb4f922"
|
||||
checksum = "ee855f1f400bd0e5c02d150ae5de3840039a3f54b025156404e34c23c03f47c3"
|
||||
dependencies = [
|
||||
"lazy_static",
|
||||
"log",
|
||||
"once_cell",
|
||||
"tracing-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tracing-subscriber"
|
||||
version = "0.3.17"
|
||||
version = "0.3.19"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "30a651bc37f915e81f087d86e62a18eec5f79550c7faff886f7090b4ea757c77"
|
||||
checksum = "e8189decb5ac0fa7bc8b96b7cb9b2701d60d48805aca84a238004d665fcc4008"
|
||||
dependencies = [
|
||||
"matchers",
|
||||
"nu-ansi-term",
|
||||
@@ -333,6 +499,15 @@ version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "579a42fc0b8e0c63b76519a339be31bed574929511fa53c1a3acae26eb258f29"
|
||||
|
||||
[[package]]
|
||||
name = "wasi"
|
||||
version = "0.14.2+wasi-0.2.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9683f9a5a998d873c0d21fcbe3c083009670149a8fab228644b8bd36b2c48cb3"
|
||||
dependencies = [
|
||||
"wit-bindgen-rt",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi"
|
||||
version = "0.3.9"
|
||||
@@ -354,3 +529,105 @@ name = "winapi-x86_64-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.60.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f2f500e4d28234f72040990ec9d39e3a6b950f9f22d3dba18416c35882612bcb"
|
||||
dependencies = [
|
||||
"windows-targets",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-targets"
|
||||
version = "0.53.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c66f69fcc9ce11da9966ddb31a40968cad001c5bedeb5c2b82ede4253ab48aef"
|
||||
dependencies = [
|
||||
"windows_aarch64_gnullvm",
|
||||
"windows_aarch64_msvc",
|
||||
"windows_i686_gnu",
|
||||
"windows_i686_gnullvm",
|
||||
"windows_i686_msvc",
|
||||
"windows_x86_64_gnu",
|
||||
"windows_x86_64_gnullvm",
|
||||
"windows_x86_64_msvc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "86b8d5f90ddd19cb4a147a5fa63ca848db3df085e25fee3cc10b39b6eebae764"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c7651a1f62a11b8cbd5e0d42526e55f2c99886c77e007179efff86c2b137e66c"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c1dc67659d35f387f5f6c479dc4e28f1d4bb90ddd1a5d3da2e5d97b42d6272c3"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ce6ccbdedbf6d6354471319e781c0dfef054c81fbc7cf83f338a4296c0cae11"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "581fee95406bb13382d2f65cd4a908ca7b1e4c2f1917f143ba16efe98a589b5d"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2e55b5ac9ea33f2fc1716d1742db15574fd6fc8dadc51caab1c16a3d3b4190ba"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0a6e035dd0599267ce1ee132e51c27dd29437f63325753051e71dd9e42406c57"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "271414315aff87387382ec3d271b52d7ae78726f5d44ac98b4f4030c91880486"
|
||||
|
||||
[[package]]
|
||||
name = "wit-bindgen-rt"
|
||||
version = "0.39.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
||||
dependencies = [
|
||||
"bitflags 2.9.1",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
|
||||
dependencies = [
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy-derive"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
14
Cargo.toml
14
Cargo.toml
@@ -6,12 +6,18 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
lazy_static = "1.4.0"
|
||||
spin_sleep = "1.1.1"
|
||||
tracing = { version = "0.1.37", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing-error = "0.2.0"
|
||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
||||
winapi = { version = "0.3", features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"] }
|
||||
lazy_static = "1.5.0"
|
||||
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
||||
spin_sleep = "1.3.2"
|
||||
rand = "0.9.2"
|
||||
pathfinding = "4.14"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||
version = "0.3"
|
||||
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
|
||||
|
||||
|
||||
[target.'cfg(target_os = "emscripten")'.dependencies.sdl2]
|
||||
|
||||
149
src/animation.rs
149
src/animation.rs
@@ -9,41 +9,29 @@ use crate::direction::Direction;
|
||||
|
||||
/// An animated texture, which is a texture that is rendered as a series of
|
||||
/// frames.
|
||||
///
|
||||
/// This struct manages the state of an animated texture, including the current
|
||||
/// frame and the number of frames in the animation.
|
||||
pub struct AnimatedTexture<'a> {
|
||||
// Parameters
|
||||
raw_texture: Texture<'a>,
|
||||
/// The current tick of the animation.
|
||||
ticker: u32,
|
||||
/// Whether the animation is currently playing in reverse.
|
||||
reversed: bool,
|
||||
/// The offset of the texture, in pixels.
|
||||
offset: (i32, i32),
|
||||
/// The number of ticks per frame.
|
||||
ticks_per_frame: u32,
|
||||
/// The number of frames in the animation.
|
||||
frame_count: u32,
|
||||
/// The width of each frame, in pixels.
|
||||
frame_width: u32,
|
||||
/// The height of each frame, in pixels.
|
||||
frame_height: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
// State
|
||||
ticker: u32,
|
||||
reversed: bool,
|
||||
}
|
||||
|
||||
impl<'a> AnimatedTexture<'a> {
|
||||
/// Creates a new `AnimatedTexture`.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `texture` - The texture to animate.
|
||||
/// * `ticks_per_frame` - The number of ticks to display each frame for.
|
||||
/// * `frame_count` - The number of frames in the animation.
|
||||
/// * `frame_width` - The width of each frame.
|
||||
/// * `frame_height` - The height of each frame.
|
||||
/// * `offset` - The offset of the texture, in pixels.
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
offset: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
AnimatedTexture {
|
||||
@@ -52,20 +40,26 @@ impl<'a> AnimatedTexture<'a> {
|
||||
reversed: false,
|
||||
ticks_per_frame,
|
||||
frame_count,
|
||||
frame_width,
|
||||
frame_height,
|
||||
width,
|
||||
height,
|
||||
offset: offset.unwrap_or((0, 0)),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the current frame number.
|
||||
fn current_frame(&self) -> u32 {
|
||||
self.ticker / self.ticks_per_frame
|
||||
}
|
||||
|
||||
/// Advances the animation by one tick.
|
||||
///
|
||||
/// The animation will play forwards, then backwards, then forwards, and so on.
|
||||
/// This method updates the internal ticker that tracks the current frame
|
||||
/// of the animation. The animation automatically reverses direction when
|
||||
/// it reaches the end, creating a ping-pong effect.
|
||||
///
|
||||
/// When `reversed` is `false`, the ticker increments until it reaches
|
||||
/// the total number of ticks for all frames, then reverses direction.
|
||||
/// When `reversed` is `true`, the ticker decrements until it reaches 0,
|
||||
/// then reverses direction again.
|
||||
pub fn tick(&mut self) {
|
||||
if self.reversed {
|
||||
self.ticker -= 1;
|
||||
@@ -82,27 +76,33 @@ impl<'a> AnimatedTexture<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculates the source rectangle for the given frame.
|
||||
fn get_frame_rect(&self, frame: u32) -> Rect {
|
||||
if frame >= self.frame_count {
|
||||
panic!("Frame {} is out of bounds for this texture", frame);
|
||||
}
|
||||
|
||||
Rect::new(
|
||||
frame as i32 * self.frame_width as i32,
|
||||
0,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
)
|
||||
}
|
||||
|
||||
/// Renders the animation to the canvas.
|
||||
/// Gets the source rectangle for a specific frame of the animated texture.
|
||||
///
|
||||
/// This method calculates the position and dimensions of a frame within the
|
||||
/// texture atlas. Frames are arranged horizontally in a single row, so the
|
||||
/// rectangle's x-coordinate is calculated by multiplying the frame index
|
||||
/// by the frame width.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `canvas` - The canvas to render to.
|
||||
/// * `position` - The position to render the animation at.
|
||||
/// * `direction` - The direction the animation is facing.
|
||||
/// * `frame` - The frame index to get the rectangle for (0-based)
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// A `Rect` representing the source rectangle for the specified frame
|
||||
fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
|
||||
if frame >= self.frame_count {
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(Rect::new(
|
||||
frame as i32 * self.width as i32,
|
||||
0,
|
||||
self.width,
|
||||
self.height,
|
||||
))
|
||||
}
|
||||
|
||||
pub fn render(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
@@ -113,41 +113,22 @@ impl<'a> AnimatedTexture<'a> {
|
||||
self.tick();
|
||||
}
|
||||
|
||||
/// Renders the animation to the canvas, but only ticks the animation until
|
||||
/// the given frame is reached.
|
||||
/// Renders a specific frame of the animated texture to the canvas.
|
||||
///
|
||||
/// This method renders a static frame without advancing the animation ticker.
|
||||
/// It's useful for displaying a specific frame, such as when an entity is stopped
|
||||
/// or when you want to manually control which frame is displayed.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `canvas` - The canvas to render to.
|
||||
/// * `position` - The position to render the animation at.
|
||||
/// * `direction` - The direction the animation is facing.
|
||||
/// * `frame` - The frame to render until.
|
||||
pub fn render_until(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: u32,
|
||||
) {
|
||||
// TODO: If the frame we're targeting is in the opposite direction (due
|
||||
// to self.reverse), we should pre-emptively reverse. This would require
|
||||
// a more complex ticking mechanism.
|
||||
let current = self.current_frame();
|
||||
self.render_static(canvas, position, direction, Some(current));
|
||||
|
||||
if frame != current {
|
||||
self.tick();
|
||||
}
|
||||
}
|
||||
|
||||
/// Renders a specific frame of the animation.
|
||||
/// * `canvas` - The SDL canvas to render to
|
||||
/// * `position` - The pixel position where the texture should be rendered
|
||||
/// * `direction` - The direction to rotate the texture based on entity facing
|
||||
/// * `frame` - Optional specific frame to render. If `None`, uses the current frame
|
||||
///
|
||||
/// # Arguments
|
||||
/// # Panics
|
||||
///
|
||||
/// * `canvas` - The canvas to render to.
|
||||
/// * `position` - The position to render the animation at.
|
||||
/// * `direction` - The direction the animation is facing.
|
||||
/// * `frame` - The frame to render. If `None`, the current frame is used.
|
||||
/// Panics if the specified frame is out of bounds for this texture.
|
||||
pub fn render_static(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
@@ -155,19 +136,20 @@ impl<'a> AnimatedTexture<'a> {
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
let frame_rect = self.get_frame_rect(frame.unwrap_or(self.current_frame()));
|
||||
let position_rect = Rect::new(
|
||||
let texture_source_frame_rect =
|
||||
self.get_frame_rect(frame.unwrap_or_else(|| self.current_frame()));
|
||||
let canvas_destination_rect = Rect::new(
|
||||
position.0 + self.offset.0,
|
||||
position.1 + self.offset.1,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
self.width,
|
||||
self.height,
|
||||
);
|
||||
|
||||
canvas
|
||||
.copy_ex(
|
||||
&self.raw_texture,
|
||||
Some(frame_rect),
|
||||
Some(position_rect),
|
||||
texture_source_frame_rect,
|
||||
Some(canvas_destination_rect),
|
||||
direction.angle(),
|
||||
None,
|
||||
false,
|
||||
@@ -175,4 +157,9 @@ impl<'a> AnimatedTexture<'a> {
|
||||
)
|
||||
.expect("Could not render texture on canvas");
|
||||
}
|
||||
|
||||
/// Sets the color modulation for the texture.
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.raw_texture.set_color_mod(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
|
||||
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6);
|
||||
|
||||
/// An enum representing the different types of tiles on the map.
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum MapTile {
|
||||
/// An empty tile.
|
||||
Empty,
|
||||
|
||||
69
src/game.rs
69
src/game.rs
@@ -1,4 +1,5 @@
|
||||
//! This module contains the main game logic and state.
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use sdl2::image::LoadTexture;
|
||||
@@ -14,6 +15,7 @@ use crate::audio::Audio;
|
||||
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::Entity;
|
||||
use crate::ghosts::Blinky;
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
|
||||
@@ -24,6 +26,10 @@ static POWER_PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/energizer
|
||||
static MAP_TEXTURE_DATA: &[u8] = include_bytes!("../assets/map.png");
|
||||
static FONT_DATA: &[u8] = include_bytes!("../assets/font/konami.ttf");
|
||||
|
||||
// Add ghost texture data
|
||||
static GHOST_BODY_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_body.png");
|
||||
static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.png");
|
||||
|
||||
/// The main game state.
|
||||
///
|
||||
/// This struct contains all the information necessary to run the game, including
|
||||
@@ -34,11 +40,13 @@ pub struct Game<'a> {
|
||||
pellet_texture: Texture<'a>,
|
||||
power_pellet_texture: Texture<'a>,
|
||||
font: Font<'a, 'static>,
|
||||
pacman: Pacman<'a>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
map: Rc<std::cell::RefCell<Map>>,
|
||||
debug: bool,
|
||||
score: u32,
|
||||
audio: Audio,
|
||||
// Add ghost
|
||||
blinky: Blinky<'a>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
@@ -62,7 +70,28 @@ impl Game<'_> {
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture_bytes(PACMAN_TEXTURE_DATA)
|
||||
.expect("Could not load pacman texture from embedded data");
|
||||
let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
|
||||
let pacman = Rc::new(std::cell::RefCell::new(Pacman::new(
|
||||
(1, 1),
|
||||
pacman_atlas,
|
||||
Rc::clone(&map),
|
||||
)));
|
||||
|
||||
// Load ghost textures
|
||||
let ghost_body = texture_creator
|
||||
.load_texture_bytes(GHOST_BODY_TEXTURE_DATA)
|
||||
.expect("Could not load ghost body texture from embedded data");
|
||||
let ghost_eyes = texture_creator
|
||||
.load_texture_bytes(GHOST_EYES_TEXTURE_DATA)
|
||||
.expect("Could not load ghost eyes texture from embedded data");
|
||||
|
||||
// Create Blinky
|
||||
let blinky = Blinky::new(
|
||||
(13, 11), // Starting position just above ghost house
|
||||
ghost_body,
|
||||
ghost_eyes,
|
||||
Rc::clone(&map),
|
||||
Rc::clone(&pacman),
|
||||
);
|
||||
|
||||
// Load pellet texture from embedded data
|
||||
let pellet_texture = texture_creator
|
||||
@@ -90,15 +119,16 @@ impl Game<'_> {
|
||||
|
||||
Game {
|
||||
canvas,
|
||||
pacman: pacman,
|
||||
pacman,
|
||||
debug: false,
|
||||
map: map,
|
||||
map,
|
||||
map_texture,
|
||||
pellet_texture,
|
||||
power_pellet_texture,
|
||||
font,
|
||||
score: 0,
|
||||
audio,
|
||||
blinky,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,7 +140,7 @@ impl Game<'_> {
|
||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||
// Change direction
|
||||
let direction = Direction::from_keycode(keycode);
|
||||
self.pacman.next_direction = direction;
|
||||
self.pacman.borrow_mut().next_direction = direction;
|
||||
|
||||
// Toggle debug mode
|
||||
if keycode == Keycode::Space {
|
||||
@@ -143,9 +173,16 @@ impl Game<'_> {
|
||||
// Reset the score
|
||||
self.score = 0;
|
||||
|
||||
// Reset Pacman position (you might want to customize this)
|
||||
// For now, we'll keep Pacman where he is, but you could add:
|
||||
// self.pacman.position = Map::cell_to_pixel((1, 1));
|
||||
// Reset Pac-Man position
|
||||
let mut pacman = self.pacman.borrow_mut();
|
||||
pacman.pixel_position = Map::cell_to_pixel((1, 1));
|
||||
pacman.cell_position = (1, 1);
|
||||
|
||||
// Reset ghost positions
|
||||
self.blinky.set_mode(crate::ghost::GhostMode::House);
|
||||
self.blinky.pixel_position = Map::cell_to_pixel((13, 11));
|
||||
self.blinky.cell_position = (13, 11);
|
||||
self.blinky.direction = Direction::Left;
|
||||
|
||||
event!(tracing::Level::INFO, "Game reset - map and score cleared");
|
||||
}
|
||||
@@ -153,13 +190,14 @@ impl Game<'_> {
|
||||
/// Advances the game by one tick.
|
||||
pub fn tick(&mut self) {
|
||||
self.check_pellet_eating();
|
||||
self.pacman.tick();
|
||||
self.pacman.borrow_mut().tick();
|
||||
self.blinky.tick();
|
||||
}
|
||||
|
||||
/// Checks if Pac-Man is currently eating a pellet and updates the game state
|
||||
/// accordingly.
|
||||
fn check_pellet_eating(&mut self) {
|
||||
let cell_pos = self.pacman.cell_position();
|
||||
let cell_pos = self.pacman.borrow().cell_position();
|
||||
|
||||
// Check if there's a pellet at the current position
|
||||
let tile = {
|
||||
@@ -227,8 +265,11 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
// Render the pacman
|
||||
self.pacman.render(self.canvas);
|
||||
// Render Pac-Man
|
||||
self.pacman.borrow_mut().render(self.canvas);
|
||||
|
||||
// Render ghost
|
||||
self.blinky.render(self.canvas);
|
||||
|
||||
// Render score
|
||||
self.render_ui();
|
||||
@@ -244,7 +285,7 @@ impl Game<'_> {
|
||||
.unwrap_or(MapTile::Empty);
|
||||
let mut color = None;
|
||||
|
||||
if (x, y) == self.pacman.cell_position() {
|
||||
if (x, y) == self.pacman.borrow().cell_position() {
|
||||
self.draw_cell((x, y), Color::CYAN);
|
||||
} else {
|
||||
color = match tile {
|
||||
@@ -263,7 +304,7 @@ impl Game<'_> {
|
||||
}
|
||||
|
||||
// Draw the next cell
|
||||
let next_cell = self.pacman.next_cell(None);
|
||||
let next_cell = self.pacman.borrow().next_cell(None);
|
||||
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
||||
}
|
||||
|
||||
|
||||
367
src/ghost.rs
Normal file
367
src/ghost.rs
Normal file
@@ -0,0 +1,367 @@
|
||||
use pathfinding::prelude::astar;
|
||||
use sdl2::{
|
||||
pixels::Color,
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use rand::Rng;
|
||||
|
||||
use crate::{
|
||||
animation::AnimatedTexture,
|
||||
constants::{MapTile, BOARD_OFFSET, CELL_SIZE},
|
||||
direction::Direction,
|
||||
entity::Entity,
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
pacman::Pacman,
|
||||
};
|
||||
|
||||
/// The different modes a ghost can be in
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum GhostMode {
|
||||
/// Chase mode - ghost actively pursues Pac-Man using its unique strategy
|
||||
Chase,
|
||||
/// Scatter mode - ghost heads to its home corner
|
||||
Scatter,
|
||||
/// Frightened mode - ghost moves randomly and can be eaten
|
||||
Frightened,
|
||||
/// Eyes mode - ghost returns to the ghost house after being eaten
|
||||
Eyes,
|
||||
/// House mode - ghost is in the ghost house, waiting to exit
|
||||
House,
|
||||
}
|
||||
|
||||
/// The different ghost personalities
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum GhostType {
|
||||
Blinky, // Red - Shadow
|
||||
Pinky, // Pink - Speedy
|
||||
Inky, // Cyan - Bashful
|
||||
Clyde, // Orange - Pokey
|
||||
}
|
||||
|
||||
impl GhostType {
|
||||
/// Returns the color of the ghost.
|
||||
pub fn color(&self) -> Color {
|
||||
match self {
|
||||
GhostType::Blinky => Color::RGB(255, 0, 0),
|
||||
GhostType::Pinky => Color::RGB(255, 184, 255),
|
||||
GhostType::Inky => Color::RGB(0, 255, 255),
|
||||
GhostType::Clyde => Color::RGB(255, 184, 82),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Base ghost struct that contains common functionality
|
||||
pub struct Ghost<'a> {
|
||||
/// The absolute position of the ghost on the board, in pixels
|
||||
pub pixel_position: (i32, i32),
|
||||
/// The position of the ghost on the board, in grid coordinates
|
||||
pub cell_position: (u32, u32),
|
||||
/// The current direction of the ghost
|
||||
pub direction: Direction,
|
||||
/// The current mode of the ghost
|
||||
pub mode: GhostMode,
|
||||
/// The type/personality of this ghost
|
||||
pub ghost_type: GhostType,
|
||||
/// Whether the ghost is currently blue (frightened)
|
||||
pub is_blue: bool,
|
||||
/// Reference to the game map
|
||||
pub map: Rc<RefCell<Map>>,
|
||||
/// Reference to Pac-Man for targeting
|
||||
pub pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
/// Movement speed
|
||||
speed: u32,
|
||||
/// Movement modulator
|
||||
modulation: SimpleTickModulator,
|
||||
/// Ghost body sprite
|
||||
body_sprite: AnimatedTexture<'a>,
|
||||
/// Ghost eyes sprite
|
||||
eyes_sprite: AnimatedTexture<'a>,
|
||||
}
|
||||
|
||||
impl Ghost<'_> {
|
||||
/// Creates a new ghost instance
|
||||
pub fn new<'a>(
|
||||
ghost_type: GhostType,
|
||||
starting_position: (u32, u32),
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
) -> Ghost<'a> {
|
||||
let color = ghost_type.color();
|
||||
let mut body_sprite = AnimatedTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
||||
body_sprite.set_color_modulation(color.r, color.g, color.b);
|
||||
|
||||
Ghost {
|
||||
pixel_position: Map::cell_to_pixel(starting_position),
|
||||
cell_position: starting_position,
|
||||
direction: Direction::Left,
|
||||
mode: GhostMode::Chase,
|
||||
ghost_type,
|
||||
is_blue: false,
|
||||
map,
|
||||
pacman,
|
||||
speed: 3,
|
||||
modulation: SimpleTickModulator::new(1.0),
|
||||
body_sprite,
|
||||
eyes_sprite: AnimatedTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))),
|
||||
}
|
||||
}
|
||||
|
||||
/// Renders the ghost to the canvas
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
// Render body
|
||||
if self.mode != GhostMode::Eyes {
|
||||
let color = if self.mode == GhostMode::Frightened {
|
||||
Color::RGB(0, 0, 255)
|
||||
} else {
|
||||
self.ghost_type.color()
|
||||
};
|
||||
|
||||
self.body_sprite
|
||||
.set_color_modulation(color.r, color.g, color.b);
|
||||
self.body_sprite
|
||||
.render(canvas, self.pixel_position, Direction::Right);
|
||||
}
|
||||
|
||||
// Always render eyes on top
|
||||
let eye_frame = if self.mode == GhostMode::Frightened {
|
||||
4 // Frightened frame
|
||||
} else {
|
||||
match self.direction {
|
||||
Direction::Right => 0,
|
||||
Direction::Up => 1,
|
||||
Direction::Left => 2,
|
||||
Direction::Down => 3,
|
||||
}
|
||||
};
|
||||
|
||||
self.eyes_sprite.render_static(
|
||||
canvas,
|
||||
self.pixel_position,
|
||||
Direction::Right,
|
||||
Some(eye_frame),
|
||||
);
|
||||
}
|
||||
|
||||
/// Calculates the path to the target tile using the A* algorithm.
|
||||
fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> {
|
||||
let start = self.cell_position;
|
||||
let map = self.map.borrow();
|
||||
|
||||
astar(
|
||||
&start,
|
||||
|&p| {
|
||||
let mut successors = vec![];
|
||||
for dir in &[
|
||||
Direction::Up,
|
||||
Direction::Down,
|
||||
Direction::Left,
|
||||
Direction::Right,
|
||||
] {
|
||||
let (dx, dy) = dir.offset();
|
||||
let next_p = (p.0 as i32 + dx, p.1 as i32 + dy);
|
||||
if let Some(tile) = map.get_tile(next_p) {
|
||||
if tile != MapTile::Wall {
|
||||
successors.push(((next_p.0 as u32, next_p.1 as u32), 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
successors
|
||||
},
|
||||
|&p| {
|
||||
((p.0 as i32 - target.0 as i32).abs() + (p.1 as i32 - target.1 as i32).abs()) as u32
|
||||
},
|
||||
|&p| p == target,
|
||||
)
|
||||
}
|
||||
|
||||
/// Gets the target tile for this ghost based on its current mode
|
||||
pub fn get_target_tile(&self) -> (i32, i32) {
|
||||
match self.mode {
|
||||
GhostMode::Scatter => self.get_scatter_target(),
|
||||
GhostMode::Chase => self.get_chase_target(),
|
||||
GhostMode::Frightened => self.get_random_target(),
|
||||
GhostMode::Eyes => self.get_house_target(),
|
||||
GhostMode::House => self.get_house_exit_target(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets this ghost's home corner target for scatter mode
|
||||
fn get_scatter_target(&self) -> (i32, i32) {
|
||||
match self.ghost_type {
|
||||
GhostType::Blinky => (25, 0), // Top right
|
||||
GhostType::Pinky => (2, 0), // Top left
|
||||
GhostType::Inky => (27, 35), // Bottom right
|
||||
GhostType::Clyde => (0, 35), // Bottom left
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets a random adjacent tile for frightened mode
|
||||
fn get_random_target(&self) -> (i32, i32) {
|
||||
let mut rng = rand::thread_rng();
|
||||
let (x, y) = self.cell_position;
|
||||
let mut possible_moves = Vec::new();
|
||||
|
||||
// Check all four directions
|
||||
for dir in &[
|
||||
Direction::Up,
|
||||
Direction::Down,
|
||||
Direction::Left,
|
||||
Direction::Right,
|
||||
] {
|
||||
// Don't allow reversing direction
|
||||
if *dir == self.direction.opposite() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let (dx, dy) = dir.offset();
|
||||
let next_cell = (x as i32 + dx, y as i32 + dy);
|
||||
let tile = self.map.borrow().get_tile(next_cell);
|
||||
if let Some(MapTile::Wall) = tile {
|
||||
// It's a wall, not a valid move
|
||||
} else {
|
||||
possible_moves.push(next_cell);
|
||||
}
|
||||
}
|
||||
|
||||
if possible_moves.is_empty() {
|
||||
// No valid moves, must reverse
|
||||
let (dx, dy) = self.direction.opposite().offset();
|
||||
return (x as i32 + dx, y as i32 + dy);
|
||||
}
|
||||
|
||||
// Choose a random valid move
|
||||
possible_moves[rng.gen_range(0..possible_moves.len())]
|
||||
}
|
||||
|
||||
/// Gets the ghost house target for returning eyes
|
||||
fn get_house_target(&self) -> (i32, i32) {
|
||||
(13, 14) // Center of ghost house
|
||||
}
|
||||
|
||||
/// Gets the exit point target when leaving house
|
||||
fn get_house_exit_target(&self) -> (i32, i32) {
|
||||
(13, 11) // Just above ghost house
|
||||
}
|
||||
|
||||
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
// Default implementation just targets Pac-Man directly
|
||||
let pacman = self.pacman.borrow();
|
||||
(pacman.cell_position.0 as i32, pacman.cell_position.1 as i32)
|
||||
}
|
||||
|
||||
/// Changes the ghost's mode and handles direction reversal
|
||||
pub fn set_mode(&mut self, new_mode: GhostMode) {
|
||||
// Don't reverse if going to/from frightened or if in house
|
||||
let should_reverse = self.mode != GhostMode::House
|
||||
&& new_mode != GhostMode::Frightened
|
||||
&& self.mode != GhostMode::Frightened;
|
||||
|
||||
self.mode = new_mode;
|
||||
|
||||
if should_reverse {
|
||||
self.direction = self.direction.opposite();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for Ghost<'_> {
|
||||
fn position(&self) -> (i32, i32) {
|
||||
self.pixel_position
|
||||
}
|
||||
|
||||
fn cell_position(&self) -> (u32, u32) {
|
||||
self.cell_position
|
||||
}
|
||||
|
||||
fn internal_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position();
|
||||
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
|
||||
}
|
||||
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
let (x, y) = self.position();
|
||||
let (other_x, other_y) = other.position();
|
||||
x == other_x && y == other_y
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
if self.mode == GhostMode::House {
|
||||
// For now, do nothing in the house
|
||||
return;
|
||||
}
|
||||
|
||||
if self.internal_position() == (0, 0) {
|
||||
self.cell_position = (
|
||||
(self.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(self.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
);
|
||||
|
||||
// Pathfinding logic
|
||||
let target_tile = self.get_target_tile();
|
||||
if let Some((path, _)) =
|
||||
self.get_path_to_target((target_tile.0 as u32, target_tile.1 as u32))
|
||||
{
|
||||
if path.len() > 1 {
|
||||
let next_move = path[1];
|
||||
let (x, y) = self.cell_position;
|
||||
let dx = next_move.0 as i32 - x as i32;
|
||||
let dy = next_move.1 as i32 - y as i32;
|
||||
self.direction = if dx > 0 {
|
||||
Direction::Right
|
||||
} else if dx < 0 {
|
||||
Direction::Left
|
||||
} else if dy > 0 {
|
||||
Direction::Down
|
||||
} else {
|
||||
Direction::Up
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the next tile in the current direction is a wall
|
||||
let (dx, dy) = self.direction.offset();
|
||||
let next_cell = (
|
||||
self.cell_position.0 as i32 + dx,
|
||||
self.cell_position.1 as i32 + dy,
|
||||
);
|
||||
let next_tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile(next_cell)
|
||||
.unwrap_or(MapTile::Empty);
|
||||
if next_tile == MapTile::Wall {
|
||||
// Don't move if the next tile is a wall
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if !self.modulation.next() {
|
||||
return;
|
||||
}
|
||||
|
||||
// Update position based on current direction and speed
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => self.pixel_position.0 += speed,
|
||||
Direction::Left => self.pixel_position.0 -= speed,
|
||||
Direction::Up => self.pixel_position.1 -= speed,
|
||||
Direction::Down => self.pixel_position.1 += speed,
|
||||
}
|
||||
|
||||
// Update cell position when aligned with grid
|
||||
if self.internal_position() == (0, 0) {
|
||||
self.cell_position = (
|
||||
(self.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(self.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
88
src/ghosts/blinky.rs
Normal file
88
src/ghosts/blinky.rs
Normal file
@@ -0,0 +1,88 @@
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
|
||||
use crate::{
|
||||
entity::Entity,
|
||||
ghost::{Ghost, GhostMode, GhostType},
|
||||
map::Map,
|
||||
pacman::Pacman,
|
||||
};
|
||||
|
||||
pub struct Blinky<'a> {
|
||||
ghost: Ghost<'a>,
|
||||
}
|
||||
|
||||
impl<'a> Blinky<'a> {
|
||||
pub fn new(
|
||||
starting_position: (u32, u32),
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
) -> Blinky<'a> {
|
||||
Blinky {
|
||||
ghost: Ghost::new(
|
||||
GhostType::Blinky,
|
||||
starting_position,
|
||||
body_texture,
|
||||
eyes_texture,
|
||||
map,
|
||||
pacman,
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets Blinky's chase target - directly targets Pac-Man's current position
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
let pacman = self.ghost.pacman.borrow();
|
||||
(pacman.cell_position.0 as i32, pacman.cell_position.1 as i32)
|
||||
}
|
||||
|
||||
pub fn set_mode(&mut self, mode: GhostMode) {
|
||||
self.ghost.set_mode(mode);
|
||||
}
|
||||
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
self.ghost.render(canvas);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Entity for Blinky<'a> {
|
||||
fn position(&self) -> (i32, i32) {
|
||||
self.ghost.position()
|
||||
}
|
||||
|
||||
fn cell_position(&self) -> (u32, u32) {
|
||||
self.ghost.cell_position()
|
||||
}
|
||||
|
||||
fn internal_position(&self) -> (u32, u32) {
|
||||
self.ghost.internal_position()
|
||||
}
|
||||
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
self.ghost.is_colliding(other)
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
self.ghost.tick()
|
||||
}
|
||||
}
|
||||
|
||||
// Allow direct access to ghost fields
|
||||
impl<'a> std::ops::Deref for Blinky<'a> {
|
||||
type Target = Ghost<'a>;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.ghost
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> std::ops::DerefMut for Blinky<'a> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.ghost
|
||||
}
|
||||
}
|
||||
3
src/ghosts/mod.rs
Normal file
3
src/ghosts/mod.rs
Normal file
@@ -0,0 +1,3 @@
|
||||
mod blinky;
|
||||
|
||||
pub use blinky::Blinky;
|
||||
@@ -58,6 +58,8 @@ mod constants;
|
||||
mod direction;
|
||||
mod entity;
|
||||
mod game;
|
||||
mod ghost;
|
||||
mod ghosts;
|
||||
mod helper;
|
||||
mod map;
|
||||
mod modulation;
|
||||
|
||||
@@ -69,10 +69,9 @@ impl Pacman<'_> {
|
||||
///
|
||||
/// * `canvas` - The SDL canvas to render to.
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
// When stopped, render the last frame of the animation
|
||||
if self.stopped {
|
||||
self.sprite
|
||||
.render_until(canvas, self.pixel_position, self.direction, 2);
|
||||
.render_static(canvas, self.pixel_position, self.direction, Some(2));
|
||||
} else {
|
||||
self.sprite
|
||||
.render(canvas, self.pixel_position, self.direction);
|
||||
@@ -208,7 +207,8 @@ impl Entity for Pacman<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
if !self.stopped && self.modulation.next() {
|
||||
if !self.stopped {
|
||||
if self.modulation.next() {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => {
|
||||
@@ -234,4 +234,5 @@ impl Entity for Pacman<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user