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feat!: dynamic map rendering from tiles
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@@ -158,8 +158,8 @@ impl Map {
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///
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/// This function draws the static map texture to the screen at the correct
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/// position and scale.
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pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, map_texture: &mut AtlasTile) {
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MapRenderer::render_map(canvas, atlas, map_texture);
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pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, map_tiles: &mut [AtlasTile]) {
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MapRenderer::render_map(canvas, atlas, map_tiles);
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}
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/// Generates Item entities for pellets and energizers from the parsed map.
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