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refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule
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@@ -1,9 +1,5 @@
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use bevy_ecs::{entity::Entity, system::RunSystemOnce, world::World};
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use pacman::systems::{
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blinking::{blinking_system, Blinking},
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components::{DeltaTime, Renderable},
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Frozen, Hidden,
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};
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use pacman::systems::{blinking_system, Blinking, DeltaTime, Frozen, Hidden, Renderable};
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use speculoos::prelude::*;
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mod common;
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