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refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule
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@@ -5,8 +5,7 @@
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//! The `GameSprite` enum is the main entry point, and its `to_path` method
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//! generates the correct path for a given sprite in the texture atlas.
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use crate::map::direction::Direction;
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use crate::systems::components::Ghost;
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use crate::{map::direction::Direction, systems::Ghost};
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/// Represents the different sprites for Pac-Man.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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