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refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule
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@@ -7,13 +7,10 @@ use bevy_ecs::{
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};
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use tracing::{debug, trace, warn};
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use crate::error::GameError;
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use crate::events::{GameEvent, StageTransition};
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use crate::map::builder::Map;
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use crate::systems::{
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components::GhostState, movement::Position, AudioEvent, DyingSequence, Frozen, GameStage, Ghost, PlayerControlled,
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ScoreResource,
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};
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use crate::systems::{movement::Position, AudioEvent, DyingSequence, Frozen, GameStage, Ghost, PlayerControlled, ScoreResource};
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use crate::{error::GameError, systems::GhostState};
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/// A component for defining the collision area of an entity.
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#[derive(Component)]
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