refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule

This commit is contained in:
Ryan Walters
2025-09-08 23:21:58 -05:00
parent 5bdf11dfb6
commit 088c496ad9
20 changed files with 515 additions and 525 deletions

View File

@@ -3,7 +3,7 @@ use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE};
use crate::map::direction::Direction;
use crate::map::graph::{Graph, Node, TraversalFlags};
use crate::map::parser::MapTileParser;
use crate::systems::movement::NodeId;
use crate::systems::NodeId;
use bevy_ecs::resource::Resource;
use glam::{I8Vec2, IVec2, Vec2};
use std::collections::{HashMap, VecDeque};