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refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule
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@@ -42,8 +42,7 @@ use crate::{
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asset::{get_asset_bytes, Asset},
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events::GameCommand,
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map::render::MapRenderer,
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systems::debug::{BatchedLinesResource, TtfAtlasResource},
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systems::input::{Bindings, CursorPosition},
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systems::{BatchedLinesResource, Bindings, CursorPosition, TtfAtlasResource},
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texture::sprite::{AtlasMapper, SpriteAtlas},
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};
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