refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule

This commit is contained in:
Ryan Walters
2025-09-08 23:21:58 -05:00
parent 5bdf11dfb6
commit 088c496ad9
20 changed files with 515 additions and 525 deletions

View File

@@ -42,8 +42,7 @@ use crate::{
asset::{get_asset_bytes, Asset},
events::GameCommand,
map::render::MapRenderer,
systems::debug::{BatchedLinesResource, TtfAtlasResource},
systems::input::{Bindings, CursorPosition},
systems::{BatchedLinesResource, Bindings, CursorPosition, TtfAtlasResource},
texture::sprite::{AtlasMapper, SpriteAtlas},
};