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https://github.com/Xevion/Pac-Man.git
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test: add generic tests for coverage
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@@ -96,3 +96,219 @@ impl Pacman {
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::entity::graph::{Graph, Node};
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use crate::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
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use sdl2::keyboard::Keycode;
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use std::collections::HashMap;
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fn create_test_graph() -> Graph {
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let mut graph = Graph::new();
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let node1 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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let node2 = graph.add_node(Node {
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position: glam::Vec2::new(16.0, 0.0),
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});
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let node3 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 16.0),
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});
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graph.connect(node1, node2, false, None, Direction::Right).unwrap();
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graph.connect(node1, node3, false, None, Direction::Down).unwrap();
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graph
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}
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fn create_test_atlas() -> SpriteAtlas {
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// Create a minimal test atlas with required tiles
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let mut frames = HashMap::new();
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frames.insert(
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"pacman/up_a.png".to_string(),
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MapperFrame {
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x: 0,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/up_b.png".to_string(),
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MapperFrame {
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x: 16,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/down_a.png".to_string(),
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MapperFrame {
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x: 32,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/down_b.png".to_string(),
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MapperFrame {
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x: 48,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/left_a.png".to_string(),
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MapperFrame {
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x: 64,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/left_b.png".to_string(),
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MapperFrame {
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x: 80,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/right_a.png".to_string(),
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MapperFrame {
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x: 96,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/right_b.png".to_string(),
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MapperFrame {
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x: 112,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/full.png".to_string(),
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MapperFrame {
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x: 128,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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let mapper = AtlasMapper { frames };
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// Create a dummy texture (we won't actually render, just test the logic)
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let dummy_texture = unsafe { std::mem::zeroed() };
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SpriteAtlas::new(dummy_texture, mapper)
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}
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#[test]
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fn test_pacman_new() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let pacman = Pacman::new(&graph, 0, &atlas);
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assert_eq!(pacman.traverser.direction, Direction::Left);
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assert!(matches!(pacman.traverser.position, crate::entity::graph::Position::AtNode(0)));
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}
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#[test]
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fn test_handle_key_valid_directions() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let mut pacman = Pacman::new(&graph, 0, &atlas);
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// Test that direction keys are handled correctly
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// The traverser might consume next_direction immediately, so we check the actual direction
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pacman.handle_key(Keycode::Up);
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// Check that the direction was set (either in next_direction or current direction)
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assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Up);
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pacman.handle_key(Keycode::Down);
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assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Down);
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pacman.handle_key(Keycode::Left);
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assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Left);
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pacman.handle_key(Keycode::Right);
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assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Right);
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}
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#[test]
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fn test_handle_key_invalid_direction() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let mut pacman = Pacman::new(&graph, 0, &atlas);
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let original_direction = pacman.traverser.direction;
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let original_next_direction = pacman.traverser.next_direction;
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// Test invalid key
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pacman.handle_key(Keycode::Space);
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// Should not change direction
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assert_eq!(pacman.traverser.direction, original_direction);
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assert_eq!(pacman.traverser.next_direction, original_next_direction);
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}
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#[test]
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fn test_get_pixel_pos_at_node() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let pacman = Pacman::new(&graph, 0, &atlas);
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let pos = pacman.get_pixel_pos(&graph);
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assert_eq!(pos, glam::Vec2::new(0.0, 0.0));
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}
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#[test]
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fn test_get_pixel_pos_between_nodes() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let mut pacman = Pacman::new(&graph, 0, &atlas);
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// Move pacman between nodes - need to advance with a larger distance to ensure movement
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pacman.traverser.advance(&graph, 5.0); // Larger advance to ensure movement
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let pos = pacman.get_pixel_pos(&graph);
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// Should be between (0,0) and (16,0), but not exactly at (8,0) due to advance distance
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assert!(pos.x >= 0.0 && pos.x <= 16.0);
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assert_eq!(pos.y, 0.0);
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}
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#[test]
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fn test_tick_updates_texture() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let mut pacman = Pacman::new(&graph, 0, &atlas);
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// Test that tick doesn't panic
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pacman.tick(0.016, &graph); // 60 FPS frame time
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}
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#[test]
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fn test_pacman_initial_direction() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let pacman = Pacman::new(&graph, 0, &atlas);
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// Pacman should start with the initial direction (Left)
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assert_eq!(pacman.traverser.direction, Direction::Left);
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// The next_direction might be consumed immediately when the traverser starts moving
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// So we just check that the direction is set correctly
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assert_eq!(pacman.traverser.direction, Direction::Left);
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}
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}
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