feat: sprite enums for avoiding hardcoded string paths

This commit is contained in:
Ryan Walters
2025-09-05 14:45:42 -05:00
parent 2d4f97e04b
commit 03249c88a4
5 changed files with 198 additions and 149 deletions

View File

@@ -60,10 +60,7 @@ use sdl2::pixels::Color;
use sdl2::render::{Canvas, RenderTarget};
use std::collections::HashMap;
use crate::{
error::{GameError, TextureError},
texture::sprite::{AtlasTile, SpriteAtlas},
};
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
/// Converts a character to its tile name in the atlas.
fn char_to_tile_name(c: char) -> Option<String> {
@@ -122,9 +119,7 @@ impl TextTexture {
}
if let Some(tile_name) = char_to_tile_name(c) {
let tile = atlas
.get_tile(&tile_name)
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
let tile = atlas.get_tile(&tile_name)?;
self.char_map.insert(c, tile);
Ok(self.char_map.get(&c))
} else {