Files
HATray/internal/app/app.go

229 lines
5.2 KiB
Go

package app
import (
"fmt"
"log/slog"
"sync"
)
// App represents the main application layer that is generic and cross-platform
type App struct {
logger *slog.Logger
mu sync.RWMutex
state AppState
}
// AppState represents the current state of the application
type AppState string
const (
StateRunning AppState = "running"
StatePaused AppState = "paused"
StateStopped AppState = "stopped"
)
// NewApp creates a new application instance
func NewApp(logger *slog.Logger) *App {
return &App{
logger: logger,
state: StateStopped,
}
}
// Start transitions the application from Stopped or Paused to Running
func (app *App) Start() error {
app.mu.Lock()
defer app.mu.Unlock()
switch app.state {
case StateRunning:
return fmt.Errorf("application is already running")
case StateStopped, StatePaused:
// valid states to start from, do nothing
default:
return fmt.Errorf("cannot start application from state: %s", app.state)
}
app.logger.Info("starting application",
"action", "start",
"previous_state", app.state,
"new_state", StateRunning)
// TODO: Implement actual start logic
// - Connect to Home Assistant WebSocket
// - Start background tasks
// - Start sensor monitoring
app.state = StateRunning
app.logger.Info("started successfully",
"action", "start",
"state", app.state)
return nil
}
// Pause disconnects from the server and ceases any background tasks
func (app *App) Pause() error {
app.mu.Lock()
defer app.mu.Unlock()
switch app.state {
case StatePaused:
return fmt.Errorf("application is already paused")
case StateStopped:
return fmt.Errorf("cannot pause application when stopped")
}
app.logger.Info("pausing application",
"action", "pause",
"previous_state", app.state,
"new_state", StatePaused)
// TODO: Implement actual pause logic
// - Disconnect from Home Assistant WebSocket
// - Stop background tasks
// - Pause sensor monitoring
app.state = StatePaused
app.logger.Info("paused successfully",
"action", "pause",
"state", app.state)
return nil
}
// Resume connects to the server and initiates background tasks
func (app *App) Resume() error {
app.mu.Lock()
defer app.mu.Unlock()
switch app.state {
case StateRunning:
return fmt.Errorf("application is already running")
case StateStopped:
return fmt.Errorf("cannot resume application when stopped, instead, start the application")
case StatePaused:
// valid state to resume from, do nothing
default:
return fmt.Errorf("cannot resume application from state: %s", app.state)
}
app.logger.Info("resuming application",
"action", "resume",
"previous_state", app.state,
"new_state", StateRunning)
// TODO: Implement actual resume logic
// - Connect to Home Assistant WebSocket
// - Start background tasks
// - Resume sensor monitoring
app.state = StateRunning
app.logger.Info("resumed successfully",
"action", "resume",
"state", app.state)
return nil
}
// Reload pauses the application, re-reads configuration files, then resumes
func (a *App) Reload() error {
a.mu.Lock()
defer a.mu.Unlock()
switch a.state {
case StateStopped:
return fmt.Errorf("cannot reload application when stopped")
case StatePaused:
return fmt.Errorf("cannot reload application when paused")
case StateRunning:
// valid state to reload from, do nothing
default:
return fmt.Errorf("cannot reload application from state: %s", a.state)
}
a.logger.Info("starting application reload",
"action", "reload",
"current_state", a.state)
// Pause if not already paused
switch a.state {
case StatePaused:
// already paused, do nothing
case StateRunning:
if err := a.Pause(); err != nil {
a.logger.Error("failed to pause during reload",
"action", "reload",
"error", err)
return err
}
default:
return fmt.Errorf("unexpected state encountered while pausing for reload: %s", a.state)
}
// TODO: Implement configuration reload logic
// - Re-read TOML configuration files
// - Validate configuration
// - Update internal state with new configuration
a.logger.Info("configuration reloaded successfully",
"action", "reload")
// Resume the application
if err := a.Resume(); err != nil {
a.logger.Error("failed to resume during reload",
"action", "reload",
"error", err)
return err
}
a.logger.Info("application reload completed successfully",
"action", "reload",
"final_state", a.state)
return nil
}
// GetState returns the current state of the application
func (a *App) GetState() AppState {
a.mu.RLock()
defer a.mu.RUnlock()
return a.state
}
// Stop stops the application completely
func (app *App) Stop() error {
app.mu.Lock()
defer app.mu.Unlock()
switch app.state {
case StateStopped:
return fmt.Errorf("application is already stopped")
case StatePaused, StateRunning:
// valid state to stop from, do nothing
default:
return fmt.Errorf("unexpected state encountered while stopping application: %s", app.state)
}
app.logger.Info("stopping application",
"action", "stop",
"previous_state", app.state,
"new_state", StateStopped)
// TODO: Implement actual stop logic
// - Disconnect from all services
// - Clean up resources
// - Stop all background tasks
app.state = StateStopped
app.logger.Info("application stopped successfully",
"action", "stop",
"state", app.state)
return nil
}