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Add scripts & prefabs
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atime5: 0
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m_NumAlphaKeys: 2
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numCornerVertices: 0
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numCapVertices: 0
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alignment: 0
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textureMode: 0
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textureScale: {x: 1, y: 1}
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shadowBias: 0.5
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generateLightingData: 0
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m_MaskInteraction: 0
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m_UseWorldSpace: 0
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m_Loop: 0
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m_ApplyActiveColorSpace: 1
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--- !u!60 &3472295394796250252
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PolygonCollider2D:
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serializedVersion: 2
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m_CallbackLayers:
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Points:
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m_Paths:
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- - {x: 0, y: 0.5}
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- {x: -0.47552827, y: 0.15450849}
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- {x: -0.2938926, y: -0.40450853}
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- {x: 0.29389268, y: -0.40450847}
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- {x: 0.47552824, y: 0.15450856}
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m_UseDelaunayMesh: 0
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--- !u!50 &6956043762957484688
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Rigidbody2D:
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serializedVersion: 4
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3889903327143779179}
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m_BodyType: 0
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 1
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m_Mass: 1
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m_LinearDrag: 0
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m_AngularDrag: 0
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m_Material: {fileID: 6200000, guid: 1f757e914f1634440b7cfb1f133a3230, type: 2}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_Constraints: 6
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 00fe39f780b615c4da630f6e3b6e9f12
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,69 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
public class Asteroid : MonoBehaviour
|
||||||
|
{
|
||||||
|
private PolygonCollider2D _polygonCollider;
|
||||||
|
private LineRenderer _lineRenderer;
|
||||||
|
public new Rigidbody2D rigidbody;
|
||||||
|
|
||||||
|
[Range(0.1f, 10f)]
|
||||||
|
public float radius = 2f;
|
||||||
|
[Range(0.1f, 10f)]
|
||||||
|
public float jaggedness = 1.5f;
|
||||||
|
[SerializeField, Range(3, 150)]
|
||||||
|
public int pointCountLow = 8;
|
||||||
|
[SerializeField, Range(3, 150)]
|
||||||
|
public int pointCountHigh = 12;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_lineRenderer = GetComponent<LineRenderer>();
|
||||||
|
_polygonCollider = GetComponent<PolygonCollider2D>();
|
||||||
|
rigidbody = GetComponent<Rigidbody2D>();
|
||||||
|
|
||||||
|
// Set white color
|
||||||
|
_lineRenderer.startColor = Color.white;
|
||||||
|
_lineRenderer.endColor = Color.white;
|
||||||
|
_lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
GenerateLine();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
GenerateLine();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GenerateLine()
|
||||||
|
{
|
||||||
|
_lineRenderer.positionCount = Random.Range(pointCountLow, pointCountHigh);
|
||||||
|
_lineRenderer.loop = true;
|
||||||
|
|
||||||
|
var previousRadius = radius;
|
||||||
|
for (var i = 0; i < _lineRenderer.positionCount; i++)
|
||||||
|
{
|
||||||
|
var angle = i * Mathf.PI * 2 / _lineRenderer.positionCount;
|
||||||
|
var pointRadius = previousRadius * 0.2f + (radius + Random.Range(0, jaggedness)) * 0.8f;
|
||||||
|
_lineRenderer.SetPosition(i, new Vector3(pointRadius * Mathf.Cos(angle), pointRadius * Mathf.Sin(angle), 0));
|
||||||
|
previousRadius = pointRadius;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use the line render to create collider path
|
||||||
|
var path = new Vector2[_lineRenderer.positionCount + 1];
|
||||||
|
for (var i = 0; i < _lineRenderer.positionCount; i++)
|
||||||
|
{
|
||||||
|
var p = _lineRenderer.GetPosition(i);
|
||||||
|
path[i] = new Vector2(p.x, p.y);
|
||||||
|
}
|
||||||
|
path[_lineRenderer.positionCount] = path[0];
|
||||||
|
|
||||||
|
_polygonCollider.SetPath(0, path);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: d1e61ebd0871c114d955c536998ca1e4
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Test : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Asteroid asteroidPrefab;
|
||||||
|
private float spawningLeft;
|
||||||
|
private float spawningRight;
|
||||||
|
private float spawningHeight;
|
||||||
|
public float inset = 0.8f;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
InvokeRepeating(nameof(SpawnAsteroids), 0, 1.4f);
|
||||||
|
|
||||||
|
// Get screen corners
|
||||||
|
var cam = Camera.main;
|
||||||
|
var topLeft = cam.ScreenToWorldPoint(new Vector3(0, cam.pixelHeight, cam.nearClipPlane));
|
||||||
|
var topRight = cam.ScreenToWorldPoint(new Vector3(cam.pixelWidth, cam.pixelHeight * inset, cam.nearClipPlane));
|
||||||
|
spawningRight = topRight.x * 0.8f;
|
||||||
|
spawningLeft = topLeft.x + (1f - inset) * spawningRight;
|
||||||
|
|
||||||
|
spawningHeight = topLeft.y * 1.4f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnAsteroids()
|
||||||
|
{
|
||||||
|
var x = Random.Range(spawningLeft, spawningRight);
|
||||||
|
var asteroid = Instantiate(asteroidPrefab, new Vector3(x, spawningHeight, 0), new Quaternion());
|
||||||
|
asteroid.rigidbody.AddForce(new Vector2(Random.Range(-1, 1f) * 20, Random.Range(-90, -110)));
|
||||||
|
asteroid.rigidbody.AddTorque(Random.Range(-1f, 1f) * 10);
|
||||||
|
}
|
||||||
|
}
|
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@@ -0,0 +1,12 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 1086cfb0176f69c4f8af5f773c55f735
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
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|
defaultReferences:
|
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|
- asteroidPrefab: {fileID: 2584650323362667019, guid: 1ee11d16feebc8047ae7eea2130976ab, type: 3}
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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@@ -0,0 +1,60 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player : MonoBehaviour
|
||||||
|
{
|
||||||
|
private LineRenderer _lineRenderer;
|
||||||
|
private PolygonCollider2D _polygonCollider;
|
||||||
|
private Rigidbody2D _rigidbody;
|
||||||
|
|
||||||
|
[Range(0.01f, 1.2f)] public float shipWidth = 1.3f;
|
||||||
|
[Range(0.01f, 1.2f)] public float shipHeight = 0.8f;
|
||||||
|
[Range(0.01f, 1.2f)] public float shipHeightRatio = 0.5f;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_lineRenderer = GetComponent<LineRenderer>();
|
||||||
|
_polygonCollider = GetComponent<PolygonCollider2D>();
|
||||||
|
_rigidbody = GetComponent<Rigidbody2D>();
|
||||||
|
|
||||||
|
_lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
||||||
|
_lineRenderer.startColor = Color.white;
|
||||||
|
_lineRenderer.endColor = Color.white;
|
||||||
|
_lineRenderer.useWorldSpace = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
GenerateShape();
|
||||||
|
}
|
||||||
|
|
||||||
|
void GenerateShape()
|
||||||
|
{
|
||||||
|
|
||||||
|
var points = new[]
|
||||||
|
{
|
||||||
|
new Vector2(0, shipHeight),
|
||||||
|
new Vector2(-shipWidth / 2, -shipHeight),
|
||||||
|
new Vector2(0, shipHeight * -shipHeightRatio),
|
||||||
|
new Vector2(shipWidth / 2, -shipHeight),
|
||||||
|
new Vector2(0, 0)
|
||||||
|
};
|
||||||
|
points[points.Length -1] = points[0];
|
||||||
|
_polygonCollider.SetPath(0, points);
|
||||||
|
|
||||||
|
_lineRenderer.loop = false;
|
||||||
|
_lineRenderer.positionCount = _polygonCollider.points.Length;
|
||||||
|
_lineRenderer.SetPositions(Array.ConvertAll(_polygonCollider.points,
|
||||||
|
point => new Vector3(point.x, point.y, 0)));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
Debug.Log("Player collided with " + collision.gameObject.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
transform.position += new Vector3(Input.GetAxis("Horizontal") * 0.4f, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
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@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 0ae4589aababf7b4b89afb425a96c128
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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||||||
|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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||||||
Reference in New Issue
Block a user