mirror of
https://github.com/Xevion/Climb.git
synced 2025-12-05 23:14:34 -06:00
clean select cell shader prop, change checks for editor, enum shader update funcs, code cleanup
This commit is contained in:
@@ -1,4 +1,5 @@
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using UnityEditor;
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using UnityEngine;
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namespace Editor {
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[CustomEditor(typeof(GridController))]
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@@ -15,6 +16,9 @@ namespace Editor {
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controller.UpdateShader(PropertyName.ValueLength);
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}
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controller.gridMaterial =
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(Material) EditorGUILayout.ObjectField("Grid Material", controller.gridMaterial, typeof(Material));
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EditorGUI.BeginChangeCheck();
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controller.perlinScale = EditorGUILayout.Slider("Perlin Scale", controller.perlinScale, 0.001f, 0.5f);
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controller.offsetChange.x = EditorGUILayout.IntSlider("Horizontal Speed", (int) controller.offsetChange.x, 0, 250);
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@@ -4,10 +4,11 @@
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: GridMat
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m_Shader: {fileID: 4800000, guid: 27a637801b8646a4182d0a32a8d2f4d9, type: 3}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Grid Material
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m_Shader: {fileID: 4800000, guid: d6cad9defc554804fb8bd9e6a8128f69, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@@ -18,67 +19,20 @@ Material:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _GridSize: 10
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- _LineSize: 0.16
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SelectCell: 1
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- _SelectedCellX: 2
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- _SelectedCellY: 3
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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- _GridSize: 20
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- _LineSize: 0
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- _SelectCell: 0
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- _SelectedCellX: 6
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- _SelectedCellY: 0
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- _valueLength: 400
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m_Colors:
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- _CellColor: {r: 1, g: 0, b: 0, a: 0}
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- _Color: {r: 0.935151, g: 0.9705882, b: 0.3282872, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _ActiveColor: {r: 1, g: 1, b: 1, a: 1}
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- _CellColor: {r: 0, g: 1, b: 0, a: 1}
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- _InactiveColor: {r: 0, g: 0, b: 0, a: 1}
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- _LineColor: {r: 1, g: 1, b: 1, a: 1}
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- _SelectedColor: {r: 0.1586206, g: 1, b: 0, a: 1}
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- _SelectedColor: {r: 1, g: 0, b: 0, a: 1}
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@@ -32,6 +32,259 @@ Shader "PDT Shaders/TestGrid" {
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float4 _InactiveColor;
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float4 _ActiveColor;
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static const float4 _gradient[250] = {
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float4(0.443, 0.0, 0.0, 1.0),
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float4(0.486, 0.0, 0.0, 1.0),
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float4(0.506, 0.0, 0.0, 1.0),
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float4(0.522, 0.0, 0.0, 1.0),
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float4(0.537, 0.0, 0.0, 1.0),
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float4(0.553, 0.0, 0.0, 1.0),
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float4(0.573, 0.0, 0.0, 1.0),
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float4(0.588, 0.0, 0.0, 1.0),
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float4(0.604, 0.0, 0.0, 1.0),
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float4(0.62, 0.0, 0.0, 1.0),
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float4(0.639, 0.0, 0.0, 1.0),
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float4(0.659, 0.0, 0.0, 1.0),
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float4(0.675, 0.0, 0.0, 1.0),
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float4(0.69, 0.0, 0.0, 1.0),
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float4(0.706, 0.0, 0.0, 1.0),
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float4(0.725, 0.0, 0.0, 1.0),
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float4(0.741, 0.0, 0.0, 1.0),
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float4(0.757, 0.0, 0.0, 1.0),
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float4(0.792, 0.0, 0.0, 1.0),
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float4(0.808, 0.0, 0.0, 1.0),
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float4(0.808, 0.0, 0.0, 1.0),
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float4(0.824, 0.0, 0.0, 1.0),
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float4(0.843, 0.0, 0.0, 1.0),
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float4(0.875, 0.012, 0.0, 1.0),
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float4(0.89, 0.027, 0.0, 1.0),
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float4(0.91, 0.039, 0.0, 1.0),
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float4(0.91, 0.039, 0.0, 1.0),
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float4(0.925, 0.055, 0.0, 1.0),
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float4(0.945, 0.078, 0.0, 1.0),
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float4(0.945, 0.094, 0.0, 1.0),
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float4(0.945, 0.11, 0.0, 1.0),
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float4(0.945, 0.125, 0.0, 1.0),
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float4(0.945, 0.133, 0.0, 1.0),
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float4(0.945, 0.149, 0.0, 1.0),
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float4(0.945, 0.165, 0.0, 1.0),
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float4(0.945, 0.176, 0.0, 1.0),
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float4(0.945, 0.192, 0.0, 1.0),
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float4(0.945, 0.204, 0.0, 1.0),
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float4(0.945, 0.216, 0.0, 1.0),
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float4(0.945, 0.231, 0.0, 1.0),
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float4(0.945, 0.247, 0.0, 1.0),
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float4(0.945, 0.263, 0.0, 1.0),
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float4(0.945, 0.271, 0.0, 1.0),
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float4(0.945, 0.286, 0.0, 1.0),
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float4(0.945, 0.302, 0.0, 1.0),
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float4(0.945, 0.314, 0.0, 1.0),
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float4(0.945, 0.329, 0.0, 1.0),
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float4(0.945, 0.341, 0.0, 1.0),
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float4(0.945, 0.353, 0.0, 1.0),
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float4(0.945, 0.369, 0.0, 1.0),
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float4(0.945, 0.384, 0.0, 1.0),
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float4(0.945, 0.4, 0.0, 1.0),
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float4(0.945, 0.408, 0.0, 1.0),
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float4(0.945, 0.424, 0.0, 1.0),
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float4(0.945, 0.439, 0.0, 1.0),
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float4(0.945, 0.451, 0.0, 1.0),
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float4(0.945, 0.467, 0.0, 1.0),
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float4(0.945, 0.478, 0.0, 1.0),
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float4(0.945, 0.494, 0.0, 1.0),
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float4(0.945, 0.506, 0.0, 1.0),
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float4(0.945, 0.522, 0.0, 1.0),
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float4(0.945, 0.537, 0.0, 1.0),
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float4(0.945, 0.545, 0.0, 1.0),
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float4(0.945, 0.576, 0.0, 1.0),
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float4(0.945, 0.576, 0.0, 1.0),
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float4(0.945, 0.588, 0.0, 1.0),
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float4(0.945, 0.604, 0.0, 1.0),
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float4(0.945, 0.616, 0.0, 1.0),
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float4(0.945, 0.643, 0.0, 1.0),
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float4(0.945, 0.659, 0.0, 1.0),
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float4(0.945, 0.675, 0.0, 1.0),
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float4(0.945, 0.675, 0.0, 1.0),
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float4(0.945, 0.682, 0.0, 1.0),
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float4(0.945, 0.714, 0.0, 1.0),
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float4(0.945, 0.725, 0.0, 1.0),
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float4(0.945, 0.741, 0.0, 1.0),
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float4(0.945, 0.753, 0.0, 1.0),
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float4(0.945, 0.769, 0.0, 1.0),
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float4(0.945, 0.78, 0.0, 1.0),
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float4(0.945, 0.796, 0.0, 1.0),
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float4(0.945, 0.808, 0.0, 1.0),
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float4(0.945, 0.82, 0.0, 1.0),
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float4(0.945, 0.835, 0.0, 1.0),
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float4(0.945, 0.851, 0.0, 1.0),
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float4(0.945, 0.867, 0.0, 1.0),
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float4(0.941, 0.875, 0.0, 1.0),
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float4(0.929, 0.89, 0.0, 1.0),
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float4(0.918, 0.906, 0.0, 1.0),
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||||
float4(0.902, 0.918, 0.004, 1.0),
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||||
float4(0.89, 0.933, 0.02, 1.0),
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||||
float4(0.878, 0.945, 0.031, 1.0),
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||||
float4(0.871, 0.945, 0.043, 1.0),
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||||
float4(0.855, 0.945, 0.055, 1.0),
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||||
float4(0.843, 0.945, 0.067, 1.0),
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||||
float4(0.831, 0.945, 0.078, 1.0),
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||||
float4(0.82, 0.945, 0.09, 1.0),
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||||
float4(0.808, 0.945, 0.102, 1.0),
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||||
float4(0.796, 0.945, 0.114, 1.0),
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||||
float4(0.784, 0.945, 0.129, 1.0),
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||||
float4(0.773, 0.945, 0.137, 1.0),
|
||||
float4(0.761, 0.945, 0.149, 1.0),
|
||||
float4(0.745, 0.945, 0.161, 1.0),
|
||||
float4(0.737, 0.945, 0.176, 1.0),
|
||||
float4(0.725, 0.945, 0.188, 1.0),
|
||||
float4(0.714, 0.945, 0.2, 1.0),
|
||||
float4(0.702, 0.945, 0.208, 1.0),
|
||||
float4(0.686, 0.945, 0.22, 1.0),
|
||||
float4(0.675, 0.945, 0.235, 1.0),
|
||||
float4(0.655, 0.945, 0.259, 1.0),
|
||||
float4(0.655, 0.945, 0.259, 1.0),
|
||||
float4(0.639, 0.945, 0.267, 1.0),
|
||||
float4(0.627, 0.945, 0.282, 1.0),
|
||||
float4(0.616, 0.945, 0.294, 1.0),
|
||||
float4(0.592, 0.945, 0.318, 1.0),
|
||||
float4(0.58, 0.945, 0.333, 1.0),
|
||||
float4(0.569, 0.945, 0.341, 1.0),
|
||||
float4(0.569, 0.945, 0.341, 1.0),
|
||||
float4(0.557, 0.945, 0.353, 1.0),
|
||||
float4(0.533, 0.945, 0.376, 1.0),
|
||||
float4(0.522, 0.945, 0.392, 1.0),
|
||||
float4(0.51, 0.945, 0.404, 1.0),
|
||||
float4(0.498, 0.945, 0.412, 1.0),
|
||||
float4(0.498, 0.945, 0.412, 1.0),
|
||||
float4(0.471, 0.945, 0.439, 1.0),
|
||||
float4(0.463, 0.945, 0.451, 1.0),
|
||||
float4(0.451, 0.945, 0.463, 1.0),
|
||||
float4(0.439, 0.945, 0.471, 1.0),
|
||||
float4(0.424, 0.945, 0.482, 1.0),
|
||||
float4(0.412, 0.945, 0.498, 1.0),
|
||||
float4(0.404, 0.945, 0.51, 1.0),
|
||||
float4(0.392, 0.945, 0.522, 1.0),
|
||||
float4(0.376, 0.945, 0.533, 1.0),
|
||||
float4(0.365, 0.945, 0.545, 1.0),
|
||||
float4(0.353, 0.945, 0.557, 1.0),
|
||||
float4(0.341, 0.945, 0.569, 1.0),
|
||||
float4(0.333, 0.945, 0.58, 1.0),
|
||||
float4(0.318, 0.945, 0.592, 1.0),
|
||||
float4(0.306, 0.945, 0.604, 1.0),
|
||||
float4(0.294, 0.945, 0.616, 1.0),
|
||||
float4(0.282, 0.945, 0.627, 1.0),
|
||||
float4(0.267, 0.945, 0.639, 1.0),
|
||||
float4(0.259, 0.945, 0.655, 1.0),
|
||||
float4(0.247, 0.945, 0.667, 1.0),
|
||||
float4(0.235, 0.945, 0.675, 1.0),
|
||||
float4(0.22, 0.945, 0.686, 1.0),
|
||||
float4(0.208, 0.945, 0.702, 1.0),
|
||||
float4(0.2, 0.945, 0.714, 1.0),
|
||||
float4(0.188, 0.945, 0.725, 1.0),
|
||||
float4(0.176, 0.945, 0.737, 1.0),
|
||||
float4(0.161, 0.945, 0.745, 1.0),
|
||||
float4(0.149, 0.945, 0.761, 1.0),
|
||||
float4(0.137, 0.945, 0.773, 1.0),
|
||||
float4(0.129, 0.945, 0.784, 1.0),
|
||||
float4(0.102, 0.945, 0.808, 1.0),
|
||||
float4(0.102, 0.945, 0.808, 1.0),
|
||||
float4(0.09, 0.945, 0.82, 1.0),
|
||||
float4(0.078, 0.945, 0.831, 1.0),
|
||||
float4(0.067, 0.937, 0.843, 1.0),
|
||||
float4(0.043, 0.906, 0.871, 1.0),
|
||||
float4(0.031, 0.89, 0.878, 1.0),
|
||||
float4(0.031, 0.89, 0.878, 1.0),
|
||||
float4(0.02, 0.875, 0.89, 1.0),
|
||||
float4(0.004, 0.859, 0.902, 1.0),
|
||||
float4(0.0, 0.831, 0.929, 1.0),
|
||||
float4(0.0, 0.816, 0.941, 1.0),
|
||||
float4(0.0, 0.804, 0.945, 1.0),
|
||||
float4(0.0, 0.788, 0.945, 1.0),
|
||||
float4(0.0, 0.788, 0.945, 1.0),
|
||||
float4(0.0, 0.757, 0.945, 1.0),
|
||||
float4(0.0, 0.741, 0.945, 1.0),
|
||||
float4(0.0, 0.729, 0.945, 1.0),
|
||||
float4(0.0, 0.714, 0.945, 1.0),
|
||||
float4(0.0, 0.698, 0.945, 1.0),
|
||||
float4(0.0, 0.682, 0.945, 1.0),
|
||||
float4(0.0, 0.671, 0.945, 1.0),
|
||||
float4(0.0, 0.655, 0.945, 1.0),
|
||||
float4(0.0, 0.639, 0.945, 1.0),
|
||||
float4(0.0, 0.62, 0.945, 1.0),
|
||||
float4(0.0, 0.608, 0.945, 1.0),
|
||||
float4(0.0, 0.596, 0.945, 1.0),
|
||||
float4(0.0, 0.58, 0.945, 1.0),
|
||||
float4(0.0, 0.565, 0.945, 1.0),
|
||||
float4(0.0, 0.549, 0.945, 1.0),
|
||||
float4(0.0, 0.537, 0.945, 1.0),
|
||||
float4(0.0, 0.522, 0.945, 1.0),
|
||||
float4(0.0, 0.502, 0.945, 1.0),
|
||||
float4(0.0, 0.49, 0.945, 1.0),
|
||||
float4(0.0, 0.475, 0.945, 1.0),
|
||||
float4(0.0, 0.463, 0.945, 1.0),
|
||||
float4(0.0, 0.447, 0.945, 1.0),
|
||||
float4(0.0, 0.427, 0.945, 1.0),
|
||||
float4(0.0, 0.416, 0.945, 1.0),
|
||||
float4(0.0, 0.404, 0.945, 1.0),
|
||||
float4(0.0, 0.388, 0.945, 1.0),
|
||||
float4(0.0, 0.369, 0.945, 1.0),
|
||||
float4(0.0, 0.357, 0.945, 1.0),
|
||||
float4(0.0, 0.341, 0.945, 1.0),
|
||||
float4(0.0, 0.329, 0.945, 1.0),
|
||||
float4(0.0, 0.298, 0.945, 1.0),
|
||||
float4(0.0, 0.298, 0.945, 1.0),
|
||||
float4(0.0, 0.282, 0.945, 1.0),
|
||||
float4(0.0, 0.267, 0.945, 1.0),
|
||||
float4(0.0, 0.251, 0.945, 1.0),
|
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using System;
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using UnityEngine;
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Reference in New Issue
Block a user