Files
Boids/Assets/BoidController.cs

35 lines
961 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoidController : MonoBehaviour {
// Controller Attributes
public Rect space;
// Swarm Attributes
public int boidCount = 1000;
public float boidGroupRange = 1.0f;
// Bias changes how different rules influence individual Boids more or less
public float separationBias = 1.0f;
public float alignmentBias = 1.0f;
public float cohesionBias = 1.0f;
private List<Boid> _boids = new List<Boid>();
void Start() {
for(int i = 0; i < boidCount; i++)
_boids.Add(new Boid(Vector2.zero, new Vector2(1, 1)));
}
void Update() {
float[] magnitudes = new float[] {cohesionBias, separationBias, alignmentBias};
// Update all Boid positions
foreach (Boid boid in _boids) {
boid.SetPosition(boid.NextPosition(_boids, magnitudes));
}
}
}