using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoidController : MonoBehaviour { // Controller Attributes public Rect space; // Swarm Attributes public int boidCount = 1000; public float boidGroupRange = 1.0f; // Bias changes how different rules influence individual Boids more or less public float separationBias = 1.0f; public float alignmentBias = 1.0f; public float cohesionBias = 1.0f; private List _boids = new List(); void Start() { } void Update() { } }