add public mesh field to Triangle.cs script

This commit is contained in:
Xevion
2020-05-20 14:15:35 -05:00
parent 4632b6baa6
commit f8c5b9cfec

View File

@@ -3,8 +3,9 @@ using System.Linq;
using UnityEngine;
public class Triangle : MonoBehaviour {
public Material material;
[NonSerialized] public Color FillColor = Color.red;
public MeshRenderer meshRenderer;
[HideInInspector] public MeshRenderer meshRenderer;
private void Start () {
// Create Vector2 vertices