add ReadOnly attribute script

This commit is contained in:
Xevion
2020-05-16 23:04:23 -05:00
parent 505211b9dc
commit b933decc4e

View File

@@ -1,4 +1,5 @@
using UnityEngine; using UnityEditor;
using UnityEngine;
public class Util { public class Util {
public static Vector2 RotateBy(Vector2 v, float a) { public static Vector2 RotateBy(Vector2 v, float a) {
@@ -8,4 +9,23 @@ public class Util {
return new Vector2((float) rx, (float) (v.x * sa + v.y * ca)); return new Vector2((float) rx, (float) (v.x * sa + v.y * ca));
} }
public class ReadOnlyAttribute : PropertyAttribute {
}
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer {
public override float GetPropertyHeight(SerializedProperty property,
GUIContent label) {
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position,
SerializedProperty property,
GUIContent label) {
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
} }