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add ReadOnly attribute script
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEditor;
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using UnityEngine;
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public class Util {
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public class Util {
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public static Vector2 RotateBy(Vector2 v, float a) {
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public static Vector2 RotateBy(Vector2 v, float a) {
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@@ -8,4 +9,23 @@ public class Util {
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return new Vector2((float) rx, (float) (v.x * sa + v.y * ca));
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return new Vector2((float) rx, (float) (v.x * sa + v.y * ca));
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}
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}
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public class ReadOnlyAttribute : PropertyAttribute {
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}
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[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
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public class ReadOnlyDrawer : PropertyDrawer {
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public override float GetPropertyHeight(SerializedProperty property,
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GUIContent label) {
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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public override void OnGUI(Rect position,
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SerializedProperty property,
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GUIContent label) {
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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}
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}
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