mirror of
https://github.com/Xevion/Boids.git
synced 2025-12-09 04:06:34 -06:00
fix boids escaping edge wrappinig using Centering Velocity to force return to Rectangle, move velocity limiting logic into Util, abs vector function
This commit is contained in:
@@ -14,10 +14,12 @@ public class Boid : MonoBehaviour {
|
|||||||
[NonSerialized] private bool _isWrappingX = false;
|
[NonSerialized] private bool _isWrappingX = false;
|
||||||
[NonSerialized] private bool _isWrappingY = false;
|
[NonSerialized] private bool _isWrappingY = false;
|
||||||
[NonSerialized] private Renderer[] _renderers;
|
[NonSerialized] private Renderer[] _renderers;
|
||||||
|
[NonSerialized] private Vector2 _centeringVelocity;
|
||||||
private BoidController _parent;
|
private BoidController _parent;
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
_parent = transform.parent.GetComponent<BoidController>(); // Parent used to perform physics math without caching
|
_parent = transform.parent
|
||||||
|
.GetComponent<BoidController>(); // Parent used to perform physics math without caching
|
||||||
_renderers = transform.GetComponents<Renderer>(); // Acquire Renderer(s) to check for Boid visibility
|
_renderers = transform.GetComponents<Renderer>(); // Acquire Renderer(s) to check for Boid visibility
|
||||||
_velocity = GetRandomVelocity(_parent.boidStartVelocity); // Acquire a Velocity Vector with a magnitude
|
_velocity = GetRandomVelocity(_parent.boidStartVelocity); // Acquire a Velocity Vector with a magnitude
|
||||||
_position = transform.position; // Track 2D position separately
|
_position = transform.position; // Track 2D position separately
|
||||||
@@ -25,38 +27,41 @@ public class Boid : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OnDrawGizmos() {
|
void OnDrawGizmos() {
|
||||||
Handles.color = _isWrappingX || _isWrappingY ? Color.red : Color.white;
|
// Handles.color = _isWrappingX || _isWrappingY ? Color.red : Color.white;
|
||||||
Vector3 viewportPosition = _parent.cam.WorldToViewportPoint(transform.position);
|
// Vector3 viewportPosition = _parent.cam.WorldToViewportPoint(transform.position);
|
||||||
Handles.Label(transform.position, $"{(Vector2) viewportPosition} {(_isWrappingX ? "Y" : "N")} {(_isWrappingY ? "Y" : "N")}");
|
// Handles.Label(transform.position,
|
||||||
|
// $"{(Vector2) viewportPosition} {(_isWrappingX ? "Y" : "N")} {(_isWrappingY ? "Y" : "N")}");
|
||||||
|
var transform_ = transform;
|
||||||
|
Handles.Label(transform_.position, $"{transform_.name}");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
// Updates the rotation of the object based on the Velocity
|
// Updates the rotation of the object based on the Velocity
|
||||||
transform.rotation = Quaternion.Euler(0, 0, Mathf.Rad2Deg * -Mathf.Atan2(_velocity.x, _velocity.y));
|
transform.rotation = Quaternion.Euler(0, 0, Mathf.Rad2Deg * -Mathf.Atan2(_velocity.x, _velocity.y));
|
||||||
|
|
||||||
// Skip Flock Calculations if wrapping in progress
|
// Skip Flock Calculations if wrapping in progress
|
||||||
if (_isWrappingX || _isWrappingY) {
|
if (_isWrappingX || _isWrappingY) {
|
||||||
_position += _velocity;
|
UpdateCenteringVelocity();
|
||||||
|
_position += _centeringVelocity;
|
||||||
transform.position = _position;
|
transform.position = _position;
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
List<Boid> flock = _parent.localFlocks ? GetFlock(_parent.boids, _parent.boidGroupRange) : _parent.boids;
|
||||||
|
|
||||||
List<Boid> flock = _parent.localFlocks ? GetFlock(_parent.boids, _parent.boidGroupRange) : _parent.boids;
|
|
||||||
|
|
||||||
if (flock.Count > 0) {
|
|
||||||
// Calculate all offsets and multiple by magnitudes given
|
// Calculate all offsets and multiple by magnitudes given
|
||||||
Vector2 r1 = Rule1(flock) * _parent.cohesionBias;
|
if (flock.Count > 0) {
|
||||||
Vector2 r2 = Rule2(flock) * _parent.separationBias;
|
Vector2 r1 = Rule1(flock) * _parent.cohesionBias;
|
||||||
Vector2 r3 = Rule3(flock) * _parent.alignmentBias;
|
Vector2 r2 = Rule2(flock) * _parent.separationBias;
|
||||||
_velocity += r1 + r2 + r3;
|
Vector2 r3 = Rule3(flock) * _parent.alignmentBias;
|
||||||
}
|
_velocity += r1 + r2 + r3;
|
||||||
|
}
|
||||||
|
|
||||||
// Limit the Velocity Vector to a certain Magnitude
|
// Limit the Velocity Vector to a certain Magnitude
|
||||||
if (_velocity.magnitude > _parent.boidVelocityLimit) {
|
_velocity = Util.LimitVelocity(_velocity, _parent.boidVelocityLimit);
|
||||||
_velocity = (_velocity / _velocity.magnitude) * _parent.boidVelocityLimit;
|
|
||||||
}
|
|
||||||
|
|
||||||
_position += _velocity;
|
_position += _velocity;
|
||||||
transform.position = new Vector3(_position.x, _position.y, 0);
|
transform.position = new Vector3(_position.x, _position.y, 0);
|
||||||
|
}
|
||||||
|
|
||||||
Wrapping();
|
Wrapping();
|
||||||
}
|
}
|
||||||
@@ -70,11 +75,13 @@ public class Boid : MonoBehaviour {
|
|||||||
if (!_isWrappingX && (viewportPosition.x > 1 || viewportPosition.x < 0)) {
|
if (!_isWrappingX && (viewportPosition.x > 1 || viewportPosition.x < 0)) {
|
||||||
newPosition.x = -newPosition.x;
|
newPosition.x = -newPosition.x;
|
||||||
_isWrappingX = true;
|
_isWrappingX = true;
|
||||||
|
UpdateCenteringVelocity();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_isWrappingY && (viewportPosition.y > 1 || viewportPosition.y < 0)) {
|
if (!_isWrappingY && (viewportPosition.y > 1 || viewportPosition.y < 0)) {
|
||||||
newPosition.y = -newPosition.y;
|
newPosition.y = -newPosition.y;
|
||||||
_isWrappingY = true;
|
_isWrappingY = true;
|
||||||
|
UpdateCenteringVelocity();
|
||||||
}
|
}
|
||||||
|
|
||||||
transform.position = newPosition;
|
transform.position = newPosition;
|
||||||
@@ -87,6 +94,13 @@ public class Boid : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// When Wrapping, this Velocity directs the Boid to the center of the Rectangle
|
||||||
|
void UpdateCenteringVelocity() {
|
||||||
|
_centeringVelocity = Util.RotateBy(new Vector2(_parent.boidVelocityLimit, _parent.boidVelocityLimit),
|
||||||
|
Vector2.Angle(_position, _parent.Space.center));
|
||||||
|
_centeringVelocity = Util.LimitVelocity(_parent.Space.center - _position, _parent.boidVelocityLimit / 2.0f);
|
||||||
|
}
|
||||||
|
|
||||||
Vector2 GetRandomVelocity(float magnitude) {
|
Vector2 GetRandomVelocity(float magnitude) {
|
||||||
Vector2 vector = new Vector2(magnitude, magnitude);
|
Vector2 vector = new Vector2(magnitude, magnitude);
|
||||||
return Util.RotateBy(vector, Random.Range(0, 180));
|
return Util.RotateBy(vector, Random.Range(0, 180));
|
||||||
@@ -106,7 +120,7 @@ public class Boid : MonoBehaviour {
|
|||||||
Vector2 c = Vector2.zero;
|
Vector2 c = Vector2.zero;
|
||||||
foreach (Boid boid in flock) {
|
foreach (Boid boid in flock) {
|
||||||
Vector2 diff = boid._position - this._position;
|
Vector2 diff = boid._position - this._position;
|
||||||
if (diff.magnitude < _parent.separationRange)
|
if (diff.sqrMagnitude < _parent.separationRange)
|
||||||
c -= diff;
|
c -= diff;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
324
Assets/BoidController.preset
Normal file
324
Assets/BoidController.preset
Normal file
@@ -0,0 +1,324 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!181963792 &2655988077585873504
|
||||||
|
Preset:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: BoidController
|
||||||
|
m_TargetType:
|
||||||
|
m_NativeTypeID: 114
|
||||||
|
m_ManagedTypePPtr: {fileID: 11500000, guid: 7d72224fef7a4fb4a998b0980fe0eb77,
|
||||||
|
type: 3}
|
||||||
|
m_ManagedTypeFallback:
|
||||||
|
m_Properties:
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_Enabled
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_EditorHideFlags
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_EditorClassIdentifier
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boidCount
|
||||||
|
value: 62
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boidGroupRange
|
||||||
|
value: 3.68
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boidStartVelocity
|
||||||
|
value: 0.05
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boidVelocityLimit
|
||||||
|
value: 0.3
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: separationRange
|
||||||
|
value: 2.82
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: separationBias
|
||||||
|
value: 0.01
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: alignmentBias
|
||||||
|
value: 0.05
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: cohesionBias
|
||||||
|
value: 0.05
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: localFlocks
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boidObject
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 1737515784064720040, guid: 23e1eaaf69d4ef342ac3ef9590f6c642,
|
||||||
|
type: 3}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.size
|
||||||
|
value: 62
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[0]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[1]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[2]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[3]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[4]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[5]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[6]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[7]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[8]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[9]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[10]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[11]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[12]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[13]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[14]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[15]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[16]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[17]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[18]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[19]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[20]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[21]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[22]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[23]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[24]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[25]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[26]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[27]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[28]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[29]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[30]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[31]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[32]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[33]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[34]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[35]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[36]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[37]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[38]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[39]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[40]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[41]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[42]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[43]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[44]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[45]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[46]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[47]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[48]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[49]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[50]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[51]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[52]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[53]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[54]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[55]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[56]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[57]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[58]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[59]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[60]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: boids.Array.data[61]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: cam
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 0}
|
||||||
8
Assets/BoidController.preset.meta
Normal file
8
Assets/BoidController.preset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6a61920c5c2f5524dbc2bffcf29fcbc5
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2655988077585873504
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -173,7 +173,7 @@ Camera:
|
|||||||
far clip plane: 1000
|
far clip plane: 1000
|
||||||
field of view: 60
|
field of view: 60
|
||||||
orthographic: 1
|
orthographic: 1
|
||||||
orthographic size: 22.68
|
orthographic size: 25
|
||||||
m_Depth: -1
|
m_Depth: -1
|
||||||
m_CullingMask:
|
m_CullingMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -232,17 +232,18 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 7d72224fef7a4fb4a998b0980fe0eb77, type: 3}
|
m_Script: {fileID: 11500000, guid: 7d72224fef7a4fb4a998b0980fe0eb77, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
boidCount: 208
|
boidCount: 100
|
||||||
boidGroupRange: 5
|
boidGroupRange: 3.6
|
||||||
boidStartVelocity: 0.05
|
boidStartVelocity: 0.05
|
||||||
boidVelocityLimit: 0.8
|
boidVelocityLimit: 0.3
|
||||||
separationRange: 2.3
|
separationRange: 2.8
|
||||||
separationBias: 0.01
|
separationBias: 0.01
|
||||||
alignmentBias: 0.01
|
alignmentBias: 0.05
|
||||||
cohesionBias: 0.01
|
cohesionBias: 0.05
|
||||||
|
localFlocks: 1
|
||||||
boidObject: {fileID: 1737515784064720040, guid: 23e1eaaf69d4ef342ac3ef9590f6c642,
|
boidObject: {fileID: 1737515784064720040, guid: 23e1eaaf69d4ef342ac3ef9590f6c642,
|
||||||
type: 3}
|
type: 3}
|
||||||
boids: []
|
cam: {fileID: 519420031}
|
||||||
--- !u!4 &1321165554
|
--- !u!4 &1321165554
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -10,6 +10,18 @@ public class Util {
|
|||||||
return new Vector2((float) rx, (float) (v.x * sa + v.y * ca));
|
return new Vector2((float) rx, (float) (v.x * sa + v.y * ca));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Vector2 LimitVelocity(Vector2 v, float max) {
|
||||||
|
if (v.magnitude > max) {
|
||||||
|
v = (v / v.magnitude) * max;
|
||||||
|
}
|
||||||
|
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector2 AbsVector(Vector2 vector) {
|
||||||
|
return new Vector2(vector.x, vector.y);
|
||||||
|
}
|
||||||
|
|
||||||
public class ReadOnlyAttribute : PropertyAttribute {
|
public class ReadOnlyAttribute : PropertyAttribute {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user