fix Triangle script not using material field

This commit is contained in:
Xevion
2020-05-20 15:27:45 -05:00
parent 8439bc8e11
commit aedbd4e394

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@@ -36,7 +36,7 @@ public class Triangle : MonoBehaviour {
// Set up game object with mesh; // Set up game object with mesh;
meshRenderer = gameObject.AddComponent<MeshRenderer>(); meshRenderer = gameObject.AddComponent<MeshRenderer>();
meshRenderer.material = (Material) Resources.Load("BoidMaterial"); meshRenderer.material = material;
var filter = gameObject.AddComponent<MeshFilter>(); var filter = gameObject.AddComponent<MeshFilter>();
filter.mesh = mesh; filter.mesh = mesh;